Game template for games using the EgoVenture First Person Adventure framework for Godot.
Godot Open Adventure Template (GOAT) is a tool for making 3D adventure games. It supports a simple inventory system, interacting with objects and screens, playing voice recordings with subtitles, and changing game settings.
I couldn't find a template for this on the asset library so here's mine.Defaults: Window size of 480x270 Test size of 960x540 Stretch mode Viewport Stretch aspect Expand Import default set to 2D Pixel GPU Pixel Snap on Font Oversampling offAdditional tip: You can go into Editor -> Manage Editor Features to create a profile with only the nodes you need. This way you can stop 3D nodes from showing up when you create new nodes.
A demo game made using the Escoria framework
Simple snake game in godot 3.3.3
This project demonstrates how to animate a 3D mesh using vertex data generated by the "Not Unreal Tools - Vertex Animation" Blender add-on, with a vertex shader inside Godot Engine.
An example game by MDNA games made using the Egoventure framework
This example show you how to move character and shot bullet with RigidBody2D
A simple demo project for mobile games in Godot called Color Eater. It is there for it to be used as a reference project on mobile game creation. This project showcases how to achieve many features in Godot.Features:UI, Score System, Character Selection System, Button System/Animation, Music/Sound-Effects/Vibration Toggles, Scene changes and a simple game with particle system for you to understand the game loop and how those informations are saved on mobile.
This is a base for an infinite save system. Saves are sorted in descending date order.
Small demo project for the HoloPlay for Godot 3.x plugin.
A template for games based on the Escoria framework