Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.P.S.: the dialog stuff is written with AI.
A demo showing how to the Godot Meta Toolkit, which exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform.See the documentation here:https://godot-sdk-integrations.github.io/godot-meta-toolkit/
These are demos for the Godot Block Coding Plugin. Intended to show the potential and find limitations on the plugin, in order to instruct its development.
Godot 4.3 Parallax2D Game Demo for TodogodotNew demo of one of the most interesting features of Godot: the improved Parallax2D system that allows you to use any Node2D as a node within the parallax.Also, in this demo we show you how to make a procedurally generated infinite terrain.Itch executables: https://todogodot.itch.io/hillracing43Update 2024/08/19: Fixed an export bug that removed the floor.
uses TileMapLayers, Also can played on Android with joysticks and Motion control.
Carbon Design System, now in Godot!
Demo project for Godot XR Rokoko Tracker asset
A simple Godot project meant to demonstrate Jam Launch multiplayer capabilitiesLearn more at https://jamlaunch.com
Demo project for Godot XR ReadyPlayerMe Avatar Addon. This uses the Godot XR VMC Tracker addon to allow the user to drive the avatar using a VMC source such as XR Animator.
Little demo of eyes spawning in randomly and looking at the cursor
A simple demo showcasing isometric 2D point and click movement in Godot v4.3.
Demo project for Godot XR Axis Studio Tracker asset