Procedural terrain generation for Godot 4 based on MeshInstance3D and a height map. Generation is available both in the editor and during execution.Usage1. Attach the terrain_generator.gd script to a MeshInstance3D node.2. Set the Heightmap: Set height map texture (e.g., PNG, JPG, etc.).3. Adjust the Subdivisions property to control the terrain detail. Be careful, as a subdivisions value greater than the map size may result in "steps" on the surface!4. Configure the data saving path if you want to use it in the editor, and click "Generate Landscapes". Now you can generate the landscape in advance and use it without having to generate a mesh every time you run!Tested on Godot 4.4. It’s public domain, so use it however you want!
This project shows the basics of working with Tilemap layers in Godot 4.3Goes with my tutorial video here: https://youtu.be/vEyDbROrw0Q
Godot 4.3 Parallax2D Game Demo for TodogodotNew demo of one of the most interesting features of Godot: the improved Parallax2D system that allows you to use any Node2D as a node within the parallax.Also, in this demo we show you how to make a procedurally generated infinite terrain.Itch executables: https://todogodot.itch.io/hillracing43Update 2024/08/19: Fixed an export bug that removed the floor.
Demo Project for the Godot XR Animation Recorder asset.
Push box 3d game developed using godot and mvc.
prototype of a dialogue system like Pokemon games but very very very poor, but free and in Godot 4.3
Hi, it all started when I discovered pokemon xenoverse, and while it set standards for pokemon fangames, it also disappointed me. It took me a while to figure out what didn't work for me, then I realized, it was two-dimensional. It took me a while because I'm new to Godot, but I hope this demo can be useful for others to create pokemon fangames without resorting to hacks.P.S.: the dialog stuff is written with AI.
A demo showing how to the Godot Meta Toolkit, which exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform.See the documentation here:https://godot-sdk-integrations.github.io/godot-meta-toolkit/
These are demos for the Godot Block Coding Plugin. Intended to show the potential and find limitations on the plugin, in order to instruct its development.
uses TileMapLayers, Also can played on Android with joysticks and Motion control.
Carbon Design System, now in Godot!
Demo project for Godot XR Rokoko Tracker asset