Implement Behavior Trees in pure GDScript.Created for fast-prototyping and experimentation.Saving and loading now supported.
Client for communicating with Nakama, an Open Source game backend, using Nakama's complete REST and realtime APIs.While this client still works, there is now an official Nakama client for Godot written in GDScript, which is what I'd recommend using in new projects:https://godotengine.org/asset-library/asset/606
Flexible and customisable terminal emulator for Godot.-Everything can be changed : color, size, character spacing, font...-Lots of useful methods and signals so other nodes can easily interract with the terminal. (onCommandCaptured(), Print(), Newline(), Backspace(), etc...)-Single script attachable to a Node2D.
This tool allows you easier access to Twine stories in Godot.
The official open-source Godot client for Nakama server written in GDScript.Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more.This client implements the full API and socket options with the server. It's written in GDScript to support Godot Engine 3.1+.Full documentation is online - https://heroiclabs.com/docs
Godot asset to show the frame rate of your games.
This is script for Godot Engine, that validate JSON files by JSON Schema.
Script that allows you to load OggVorbis audio file from location another than 'res://' without importing it to the project.
Flyweight, Easy Implementation, Code over UI, Brevity over Features Finite State Machine.## Features - simple setup: inheritance for everything - documented: everything is commented, and delivered with working example - "auto-magic": few small helpers here and there## Workflow 1. Download and Install from the Asset Store OR git clone this repo in your project OR download and unzip in your project OR do whatever to get your hands on the kane-FSM folder 2. Check the example folder code 3. Do your job, by creating your own FSM inheriting from the StateMachine and your states by inheriting the State provided, following the example 4. … 5. PROFIT!## PhilosophyThere is already at least 2 FSM implementations in the asset store, why adding another one ? Because they are heavy weighted and complex. Technically this one is really close to the brandonlamb one, except simplier. I started to work on it between the first and the second video from Game Endeavor about FSM, so it's kinda like a fork.
This script node permit to handle drag and drop of any nodes in a specific group of your choice.It handles correctly nodes that overlaps by picking the topmost one. It will also raise nodes that are bellow other nodes so they "fly over" when you drag them.
# AllSky Free : Godot Edition## AboutThis is the Godot edition of AllSky Free, a free Unity skybox package.It contains a set of 10 skyboxes for use in your environments, plus demo scenes with lighting.I hope you find them useful!## TechnicalTexture format: Each sky is provided as a panorama texture.Each individual sky has a Godot scene with a World Environment node, plus a demo landscape with example lighting and fog pass for reference.The import resolution and type of compression used on the sky textures is entirely up to you. It should be set at a level which you feel utilises appropriate amounts of memory for your game amd platform, taking into account the amount of compression artifacts that you feel are acceptable.## WhoThis asset pack is by Richard Whitelock.A game developer, digital artist & photographer.20+ years in the games industry working in a variety of senior art roles over 20 titles. Particularly experienced in environment art, lighting & special FX.Currently working on various indie game & personal projects. http://www.richardwhitelock.com
Godot-Stuff Logger (gs_logger)A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered.Features* low overhead* simple to include in your projects* eight different logging levels* output to console or filesystem* html output available (experimental)This version supports the Godot Version 3.1 releases.For more information follow this linkhttps://gitlab.com/godot-stuff/gs-logger/blob/master/README.md