A simple string converter, ideally for developing.
An evolving multiplayer shooter. Featuring: original characters with animations, snappy controller, simple bots, sound effects and many more. License is mixed, attribution is not required.
A simple configurable levelselect project with swipe and snap support.you can set-number of icons per row-number of icons per column-total number of pages-width of icon-height of icon
This is a camera motion blur shader for Godot. It automatically works when the camera moves and rotates - but it won't blur when anything else moves.It's really easy to use in your project! Simply:1. Download the zip and extract it.2. Copy the motion_blur folder into the root folder of your project.3. In the scene of your game, select your camera node, and then click the chain icon above the scene tree to instance a scene, then select the motion_blur.tscn scene file.4. That's all!
Simple snake game in godot 3.3.3
A flexible toon shader for the Godot Engine with many features:🤸Flexibility through parameters like number of cuts/bands, steepness, and wrap 🎨 Supports custom color ramps 🌈 Affected by the colors of light sources and ambient light in the scene 💡 Allows for multiple light sources ⛱️ Supports shadows and attenuation ✨ Visual extras like specular reflections and rim lighting 🖼️ Supports textures for albedo and specular New:✏️ Experimental toon hatching shader (available as a separate material)
A simple base 64 encoder and decoder.
A collection of additional shader nodes ( + examples) that can be used in the visual shader editor to achieve common tasks faster.Installation:Just download into your projekt folder. The nodes are automatically added to shader editor. Example materials can also be found in the examples folder.Changelog 1.1:New Nodes:- Screen Space Refraction (GLES 3 only)- Read Normal Map - Various Noise nodes Changelog 1.2:New Nodes:- signed distance field (SDF) operator nodes (procedural shapes and pattern)- some generally useful helpers
A simple text editor and saver.
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. Documentation at:https://github.com/jocamar/Godot-Post-Process-OutlinesIf you have any questions feel free to reach out to me on Twitter:https://twitter.com/joaomarinheiro
You play as the knight and your goal is to keep the bishops count smaller than 10, if you captured a bishop you will play again, how long can you survive?
A post effect outline shader for 3D screen.