This is a camera motion blur shader for Godot. It automatically works when the camera moves and rotates - but it won't blur when anything else moves.It's really easy to use in your project! Simply:1. Download the zip and extract it.2. Copy the motion_blur folder into the root folder of your project.3. In the scene of your game, select your camera node, and then click the chain icon above the scene tree to instance a scene, then select the motion_blur.tscn scene file.4. That's all!
A flexible toon shader for the Godot Engine with many features:🤸Flexibility through parameters like number of cuts/bands, steepness, and wrap 🎨 Supports custom color ramps 🌈 Affected by the colors of light sources and ambient light in the scene 💡 Allows for multiple light sources ⛱️ Supports shadows and attenuation ✨ Visual extras like specular reflections and rim lighting 🖼️ Supports textures for albedo and specular New:✏️ Experimental toon hatching shader (available as a separate material)
This plugin adds a new camera that creates a 3D anaglyph effect.For the addon itself, install only the silicon.3d.anaglyph folder. For the whole demo, install everything.
A set of shaders and a custom camera node to easily integrate post process outlines into your game. Works with both 2D and 3D games. Documentation at:https://github.com/jocamar/Godot-Post-Process-OutlinesIf you have any questions feel free to reach out to me on Twitter:https://twitter.com/joaomarinheiro
CRT Monitor ShaderFeatures:* Aperture grille effect* White noise* RF Switch-esque (like a old console games) blur effect* Scanline
A Half-Tone post-processing effect shader that replicates the appearance of old comic books.
A post effect outline shader for 3D screen.
Simple material shader with added debanding noise for use with GLES2 renderer that does not support full-screen debanding
A collection of additional shader nodes ( + examples) that can be used in the visual shader editor to achieve common tasks faster.Installation:Just download into your projekt folder. The nodes are automatically added to shader editor. Example materials can also be found in the examples folder.Changelog 1.1:New Nodes:- Screen Space Refraction (GLES 3 only)- Read Normal Map - Various Noise nodes Changelog 1.2:New Nodes:- signed distance field (SDF) operator nodes (procedural shapes and pattern)- some generally useful helpers
This contains a simple atmosphere shader usable on planets. I developped this for a tech demo I'm working on, so I thought of making it an addon.- Not realistic, but fast (no nested for loops)- Gradients of two colors for each side of the planet- Can be seen from inside like regular fog if you want to land on the planet- Switches to a cube mesh when seen from far away so multiple atmospheres can be drawn at lower cost
STN LCD-esque Shader.Features:* Blur* Color decrease* Dithering* CSTN mode
xBRZ Screen-Filter shader