The user inputs the size of the map, the sprite of the tiles, and the number of tile. The asset then generates a random map each time the user calls its funtion.The asset is an entire godot scene that already have a map with tiles as an example. To change it you must create your own tilemap and edit the script.
Script created to ease the creation and implementation of traditional card games
Godot-Stuff Logger (gs_logger)A GDScript based logging utility, it provides a very low level way to debug your Games. There are different Appenders and Layouts available that let you control how the logger output is delivered.Features* low overhead* simple to include in your projects* eight different logging levels* output to console or filesystem* html output available (experimental)This version supports the Godot Version 3.0 releases.For more information follow this linkhttps://gitlab.com/godot-stuff/gs-logger/blob/master/README.md
This script loads a WAD level data from games like DOOM, DOOM2, Heretic, Strife etc. and present it as mesh into your Godot project.
A tool to create cartoon/manga style labels.
Redux for Godot is a tool written in gdscript for handling and better organizing state management. It is completely inspired by, and is a subset of, the Redux javascript package often used in React web apps.
Open an external script editor alongside the built-in editor, allowing you to use features from both at the same time.Visit the repository for setup instructions.
GCode is a simple cheat code system using the built-in inputmap (actions).Usage:This plugin provides a custom node (GCode). This node will be used to manage your cheat codes.Add it to the tree and configure the cheat code actions (string array).You can also set a time threshold (0 is disabled).Then connect the node signals to handle the "done", "miss" and/or "step" events of the cheat code.
GDNative Leap Motion driver for Godot 3.0.3 and newer.Windows binaries only at this point in time.
An easy "plug and play" camera control script. Useful for development and quick tests.Features: - mouselook - movement - ingame gui (optional)How to use:There is a demo scene in the demo folder where you can test all features and play with the script settings.If you don't need the demo just ignore the demo folder and connect your camera with the "camera_control.gd" script that can be found in the script folder.Documentation and more infos can be found in the asset folder or on Github.
/!\ This module is deprecated !!! See PythonScript module (https://godotengine.org/asset-library/asset/179) instead /!\ /!\ This module requires to restart Godot once installed /!\Introduction------------This is a beta version of the Python module for Godot.You are likely to encounter bugs and catastrophic crashes, if so pleasereport them to https://github.com/touilleMan/godot-python/issues.Working features----------------Every Godot core features are expected to work fine:- builtins (e.g. Vector2)- Objects classes (e.g. Node)- signals- variable export- rpc synchronisationOn top of that, mixing GDscript and Python code inside a project should work fine.Python and pip are working, however depending on platform and backend they- on Windows+CPython use `python.exe` and `python.exe -m pip`- on Linux+CPython `bin/python` and `bin/pip` are provided out of the box.However you must provide path to `libpython3.6m.so` to make them run:```$ LD_LIBRARY_PATH=`pwd`/lib ./bin/pip3 --version$ LD_LIBRARY_PATH=`pwd`/lib ./bin/python --version```- on Linux+Pypy `bin/pypy` runs like a charm, you should use ensurepip toinstall pip:```$ bin/pypy -m ensurepip$ bin/pypy -m pip --version```Not so well features--------------------Memory management is a big issue (given Godot and Python garbage collectors should be synchronized)so leaks are possible (hence Godot complaining there is still MemoryPool allocs in use at exit...).Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple andmay work out of the box...).Have fun ;-)- touilleMan
OpenHMD GDNative driver for Godot.Windows build only at the moment, Mac and Linux builds will follow soon.