Integrate noray into your multiplayer games to bullet-proof your connectivityFeatures:* Establish connectivity using NAT punchthrough * Uses noray for orchestration * Implements a full UDP handshake* Use noray as a relay * Useful in cases where NAT punchthrough fails * If you can see this repo, you probably can connect through norayCheck out the other addons and see more at: https://github.com/foxssake/netfox ## Upgrading### v1.8.0* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.### v1.1.1* Remove `Interpolators` from the project autoloads, it's a static class now
Neuro-sama Game SDK for Godot.
FileAccessWeb - addon for upload files to HTML5 (WebGL) on Godot 4.- Examples for upload file, images and send it to server
High-level, game-specific extras for netfoxFeatures:* Networked weapons* Rollback-aware base class for inputCheck out the other addons and see more at: https://github.com/foxssake/netfox ## Upgrading### v1.8.0* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.### v1.1.1* Remove `Interpolators` from the project autoloads, it's a static class now
This package provides a robust and easy-to-use RCON (Remote Console) server implementation for your Godot Engine projects.
Tiny implementation of reactivity in godot
Implements lag compensation and more to build multiplayer online games easier.Features:* Synchronized time* State interpolation* Lag compensation with CSPCheck out the other addons and see more at: https://github.com/foxssake/netfox## Upgrading### v1.8.0* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.### v1.1.1* Remove `Interpolators` from the project autoloads, it's a static class now
Modular inventory system for godot 4 with nodes, compatible with multiplayer, separate logic from the UI, Using items as separate resources.Demos: https://godotengine.org/asset-library/asset/1895
Implementation of the Open Sound Control protocol in Godot using GDScript and a group of nodes for convenient use. GodOSC receives and sends OSC messages over UDP. Currently supports:* Sending and Receiving OSC messages.* Receiving OSC Bundles* Booleans* Floats* Integers* Strings* Blobs
Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).
Create Codecks User Reports from Godot Games
Adds more compression formats to Godot Engine.Supported formats- LZ4