Script and autoload for automatically attaching sounds to buttons, tab bars, sliders, and line edits.For usage information, visit the following:https://github.com/Maaack/Godot-UI-Sound-Controller/blob/main/README.md#usage
Template with main menu, options menu, pause menu, credits, and a scene loader.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Menus-Template/blob/main/README.md#usage
Template with options menus and persistent settings.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following:https://github.com/Maaack/Godot-Options-Menus/blob/main/README.md#usage
NumDot is a tensor math and scientific computation library for the Godot Engine.Documentation: https://numdot.readthedocs.io/Changelog: https://numdot.readthedocs.io/en/latest/setup/changelog.htmlSee NumDot in action: https://ivorius.itch.io/numdot-demos--NumDot provides a multidimensional array object (NDArray) and many functions for fast operations on arrays, including mathematical, logical, statistical, and more. It is inspired by the Python tensor math library, NumPy, and thus shares many semantics with it. Visit the documentation for a full feature overview, as well as guides and tutorials.NumDot supports all common platforms (including web exports).
Anti-cheating-value-plus is a plugin that prevents cheat tools from modifying sensitive data in the game memory. Now with support for string, bool, arrays, and dictionaries.
A singleton providing easy access to icons representing classes and types, from values or members. Useful for addon developers.This is NOT a GUI, it's a GDScript utility. If you are looking for a GUI to look up editor icons, you may want to use Yuri Sizov's Godot Editor Theme Explorer:https://godotengine.org/asset-library/asset/2353Note: In 4.3, there will be a few warnings at installation due to script UIDs that were introduced in 4.4.1.1 changelog summary:- Added methods to get a member's type icon.- Improved robustnessFull changelogs: https://github.com/xorblo-doitus/AnyIcon/releases
Plugin for existing Godot projects. It has a main menu, options menus, pause menu, credits, scene loader, extra tools, and an example game scene.Created in collaboration with members of the Godot Wild Jam community.For usage information, visit the following: https://github.com/Maaack/Godot-Game-Template/blob/main/README.md#usage
A C# implementation of a simple 3D free-look camera for Godot 4.0 that mimics some of the functionality of the editor's camera for in-game use.Ported from Richardhyy's Godot 4.0 GD version (https://github.com/richardhyy/simple-free-look-camera-4), who ported from Adamviola's Godot 3.2 GD version https://github.com/adamviola/simple-free-look-camera).* Use **W** and **S** to move forward and backward.* Use **A** and **D** to move left and right.* Use **Q** and **E** to move up and down.* Roll the **scroll wheel** to increase and decrease movement speed.* Press **shift** to move faster, and hold **alt** to move slower.* Hold down the **right mouse button** to rotate the camera.There's a slider in the editor to control mouse sensitivity.Attach `FreeLookCameraBase.cs` or `FreeLookCamera.cs` to your Camera3D node. That's it!(More information at the README.md file)
GDLinter is an addon for Godot Engine that runs gdlint on save to automatically lint your GDScript as you code.NOTE: This plugin only runs if "gdlint" is installed. Instructions available at https://github.com/Scony/godot-gdscript-toolkit
A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=4.2 .Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D)Original description:This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).## Features- Double jump- Coyote time- Jump buffer- Hold jump to go higher- Defining jump height and duration (as opposed to setting gravity and jump velocity)- Asymetrical jumps (falling faster than rising)(More information at the README.md file)
A threaded async loader for Godot resources.Loads a resource in another thread and emits signals.There is a singleton `GsomLoader` - a concurrent loader.And it is possible to create any number of queued loaders - `GsomLoadQueue`. Both have similar APIs.```GsomLoader.finished_load.connect(_handleResource)GsomLoader.changed_progress.connect(_handleProgress)GsomLoader.failed_load.connect(_handleFail)GsomLoader.load_async("res://test.tscn")```See GitHub readme or the root example.gd for more details.https://github.com/raub/gsom_loader
Unofficial starter for Gdext Rust https://github.com/godot-rust/gdext.# InstructionsPlease follow https://godot-rust.github.io/book/intro/setup.html before proceedingRun commands below in your Godot project root:>_ cd .rust>_ cargo update>_ cargo buildAfter reloading an editor, node Player should appear