This is an Android plugin for Godot Engine 4.2, providing Godot client support for WeChat Pay's in-app payment. It also supports Tencent's Ad View platform for interstitial ads. Additionally, it includes the ability to copy text to the Android clipboard and paste from the clipboard.
New Relic (https://newrelic.com) is a SaaS based observability platform that provides software monitoring and analytics for any technology. This addon allows developers to send useful data in the form of events, metrics, or logs to New Relic for troubleshooting or game analysis. That data can then be used to create meaningful visualizations.Docs: https://github.com/khpeet/newrelic-godot-plugin?tab=readme-ov-file#new-relic-godot-plugin
A C# implementation of the PlatformerController2D found in the AssetStore for Godot >=4.2 .Ported from Evan Barac's Godot 4.0 GD version (https://github.com/Ev01/PlatformerController2D)Original description:This is a platformer class with many tweakable settings which can be used to control a 2D character (think supermario 1).## Features- Double jump- Coyote time- Jump buffer- Hold jump to go higher- Defining jump height and duration (as opposed to setting gravity and jump velocity)- Asymetrical jumps (falling faster than rising)(More information at the README.md file)
This project is a Godot Engine addon that adds class ProceduralRecoil. This new class make easy procedural-recoil creation possible for 3D games. It is available under the terms of the MIT License.Usage:Attach ProceduralRecoil script to a preferred Node.For latest doc: https://github.com/vi4hu/godot-procedural-recoil
A save system for Godot C#.Requirements:- Godot 4.2.x Mono Version.- Installed Newtonsoft.Json package.Features:- Saving entire node trees.- Uses Newtonsoft.Json for serialization and deserialization.- Supports both encrypted, compressed and regular mode.- ISaveable interface to allow modular save/load structures.For more details, visit the GitHub repo.
XR Kit is a set of addons providing various features for XR development in Godot 4.Latest release of this addon is for Godot 4.2. For newer versions, complete description and demo project please visit: https://github.com/patrykkalinowski/godot-xr-kitPhysics Movement:Physics-based XR movement. Player hands collide with environment and can grab or push physics object in realistic manner. Player body can collide with physics objects and be moved around in space.Hand Gesture Recognition:Real-time recognition of hand poses based on predefined templates.Smooth Input Filter:Applies smoothing to XR hand movement using 1Euro filter. Supports hand and controller tracking. Can be used to reduce microstutter or simulate fake weight by increasing hand movement lag.Cinematic View:Smooth VR preview for recording in native monitor resolution."xr-kit/examples/playground.tscn" implements Physics Movement and Hand Gesture Recognition."xr-kit/examples/smooth_input_filter.tscn" implements Smooth Input Filter.XR Kit has been tested with SteamVR and Oculus (PC and standalone) using Meta Quest 3.
HCoroutines is a library that helps you write game logic in an intuitive way by bringing the concept of hierarchical coroutines to Godot (C#). Its built-in coroutine types are specifically designed for Godot, reducing boilerplate code and increasing readability. At the same time, async methods can also be seamlessly integrated with coroutines.Coroutines are functions that can be paused during execution and then resumed once some condition is met. This allows you to write game logic in sequential steps, defining what logic should be performed when.This library extends the idea of normal coroutines by allowing them to spawn child coroutines. When the parent coroutine is killed, the child coroutines are also stopped.HCoroutines implements this concept in an efficient and optimised way.- Regardless of how deep the hierarchy of coroutines gets, the engine only updates the currently active ones, and not ones that are waiting.- The coroutines themselves are implemented as linked lists, allowing for O(1) addition and removal of child coroutines. Because each coroutine is itself a node in the linked list data structure, no additional memory allocations are required.originally made by Inspiaaa for Godot 3.5:https://github.com/Inspiaaa/HCoroutinesIMPORTANT:Add ./addons/HCoroutines/CoroutineManager.tscn to your Project Autoloads!
> Best Suited for 4.2+Compass implementation for different needs in Godot Engine. Adds new Compass3D, Compass2D and CompassBar node in Editor.## Usage1. Search and add CompassBar/Compass3D/Compass2D using Ctrl-A or Add Node button2. Assign the Parent property for rotation calculation, **Parent** is the **rotating node**Open example.tscn and read README.md to understand more.Read GitHub wiki for latest Documentation: https://github.com/vi4hu/godot_compass/wiki/Usage
This plugin runs `gdformat` on save to automatically format your GD script as you code. NOTE: This plugin only runs if "gdformat" is installed. Instructions available at https://github.com/Scony/godot-gdscript-toolkit
GodotBuddy is an advanced plugin for the Godot 4 Engine designed to assist you in coding and game design. It leverages AI to provide intelligent code suggestions, documentation, and more, all within the Godot Editor.## Features- **AI-Powered Code Assistance**: Get real-time code suggestions and improvements.- **File Content Replacement**: Automatically replace file references with their contents.- **Chat History**: Maintain a history of your interactions with the AI.- **API Key Management**: Securely store and manage your API key.## Usage1. **Open the GodotBuddy Dock**: Once enabled, you will see the GodotBuddy dock on the right side of the editor.2. **Enter Your API Key**: Input your API key in the provided field. The key will be saved. a. Acquire free or paid keys from [Groq.com Keys Dashboard](https://console.groq.com/keys)3. **Interact with the AI**: Type your queries or code in the text editor and press the submit button. The AI will respond with suggestions or code snippets. You can use `@filename.gd` to reference a file in the editor, regardless of subdirectory. (finds first match, use a full path if you have multiple files with the same name)
Implements lag compensation and more to build multiplayer online games easier.Features:* Synchronized time* State interpolation* Lag compensation with CSPCheck out the other addons and see more at: https://github.com/foxssake/netfox## Upgrading### v1.8.0* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.### v1.1.1* Remove `Interpolators` from the project autoloads, it's a static class now
High-level, game-specific extras for netfoxFeatures:* Networked weapons* Rollback-aware base class for inputCheck out the other addons and see more at: https://github.com/foxssake/netfox ## Upgrading### v1.8.0* Check your `RollbackSynchronizer` nodes and set `enable_input_broadcast` to false as applicable.### v1.1.1* Remove `Interpolators` from the project autoloads, it's a static class now