This dock will allow you to document your scene hierarchies and usage. It's a simple text editor for recording notes about whatever scene you're editing.Supports both 3.0 and 3.1.More info: https://github.com/need12648430/godot3-scene-notes
A TODO list dock for the Godot game engine. Supports TODO, HACK, BUG, FIXME, and NOTE comment tags out of the box. Easily modifiable.More info: https://github.com/need12648430/godot3-todo
Plugin that allows you to generate BitmapFonts from a textureUssage:1. Clone the plugin repo or download it from the AssetLib2. Enable the plugin (Project > Project Settings > Plugins)3. Create a new CutBitmapFont resource (Right click in filesystem > New Resource > CutBitmapFont)4. Select the resource in filesystem and edit the properties in the inspector
This addon allows the rendering of "3D images" enabling volumetric effects.Version history:- 1.3: Moved the volume generator to the editor.- 1.2: Added dithering and blending modes.- 1.0: Initial release.
Atlas importer plugin for PixiJS spritesheets.These can be generated by the following software:ShoeBox: http://renderhjs.net/shoebox/Spritesheet Packer: https://amakaseev.github.io/sprite-sheet-packer/
This is a plugin for Godot Engine to importanimations into `SpriteFrames` resource from the Aseprite files.
Godobuf is a Google Protocol buffers compiler from .proto-file description to GDScript output file. Output file contains user protobuf messages represented by classes and protobuf core code which responsible for data serialization/deserialization. Godobuf used as plugin for Godot v3.0.xGodobuf is easy to use, does not require rebuilding the Godot, because it is written in GDScript. All you need is to start the plugin.
A plugin to view TODOs and other tags created in code similar to those found in popular IDEs.TODO Manager has a lenient style, endlessly customizable and fits perfectly into the Godot editor.- Seamlessly integrated into the Godot dock- Lenient syntax. Write TODOs that suit your style- Quickly jump to lines- Add your own RegEx patterns- Set colours to your liking- Supports GDScript, C#, C/CPP (GDNative)
Contains shaders for* Julia fractal* Mandelbrot fractal* Sierpinski carpetRead description on Github to see how to set it on ColorRect
Plugin that allow you to add custom achievement to the game and display them in the UI.You can read "README" file in your downloaded repository or in GitHub page to learn how to use it.https://github.com/5FB5/gd-achievements
A "3D pixel-perfect outline" shader for Godot 3.
Shader to animate a fish without armature or blend shapes.This shader is strongly inspired by the fish shader used in ABZU and demonstrated by Matt Nava in his presentation at GDC 2017.The repository contains only what is absolutely necessary to demonstrate the shader. The shading of the object has to be refined.credits: Fish Perch by holmen released under Creative Commons Zero (Public Domain)