Collection of Signed Distance Functions in the form of Godot Visual Shader Language nodes.
This set of shaders will let you create realistic eyeballs for your character models.
Ultimate Retro Shader Collection (URSC) is a unification and enhancement of various “retro-3D” shaders sourced from the Godot community. These shaders are essential for creating authentic graphics reminiscent of the PlayStation (PSX) or Nintendo 64 (N64).This version is known to work with Godot 4.2.2 and 4.3.0.IMPORTANT: be sure to check out the collection's documentation on GitHub, ESPECIALLY the Getting Started page, after downloading! There are a couple steps you'll need to take before you can use the shaders in your project.Features include:- Vertex snapping (a.k.a. vertex jitter)- Affine texture mapping (a.k.a. texture warping)- 3-point texture filtering (as seen on N64)- Special "metallic/reflective" and "shiny/glossy" effects- Distance-based texture LOD (as seen in some PSX games) (1.2.0+)- Distance-based, per-vertex fog (1.3.0+)- Single-image, flat sky (1.2.0+)- Screen-reading color reduction with dithering and additive/subtractive fade effects- Customization through a wide range of uniforms and macros- Support for all rendering methods (Forward+, Mobile, and Compatibility) (1.1.0+)Docs and more can be found here:https://github.com/Zorochase/ultimate-retro-shader-collectionIf you want a better idea of what URSC has to offer, try the demo right in your browser:https://zorochase.itch.io/ultimate-retro-shader-collection-for-godot
Add color manipulation filters to the screen or a sprite without writing millions of unique shaders.Blending between filters with a tween to create interesting effects.Lot's of built in filters and easily tweakable settings with a live update.
View volumetric data in Godot. Great for visualizing your Texture3D.
Combine two normal maps using this node. Includes UDN, Whiteout, RNM and Unity blending methods.
Compute Shader Studio is an addon for Godot Engine that enables you to write Compute Shaders in a minute.
This addon contains two shaders meant to be used as a material for terrain objects. The shaders support color, normal, roughness and metallic maps. They also provide a tile scrambling feature that gets rid of obvious repeated patterns. You can also stack several different terrain shader on top of each other and use masks to blend between them.
A shader meant for adding gradients to unlit 3D meshes. Contains examples, and documented code.
Three shaders to generate 3D animated planets and stars in Godot 4:- Planet body generation shader- Cloud generation shader- Atmosphere generation shaderThe project contains seven example planets:- No atmosphere planet- Terrestrial planet- Ice planet- Lava planet- Sand planet- Gaseous planet- StarFAQ and more information: https://naejimer.itch.io/godot-3d-planet-generator
Get the Z channel of a normal map from X & Y channels.
User-friendly Godot addon for dynamic post-processing effects!Features:- Pixelate- Color Correction- Chromatic Aberration- Blur- Grain- Glitch- Vignette- Outline- Fish Eye- Analog Monitor- Circular Waves- Speed Lines ⚠- Screen Shake ⚠- CRT/VCR- PaletteAdded Benefits:- Dynamic Node Updates- Effect Presets- Easy Code ModificationMake your game look better (or worse) in a few clicks!*⚠Those effects may not work properly / may not look the best