This simple Editor Script will convert your frame animations to frame_coords animations, introduced in Godot 3.2. Just select a target AnimationPlayer, open this script in Script Editor and choose File -> Run.Check the repo for more info and animated example.
This plugin add a Node to manage discrete swipes on touchscreens devices as Input actions.
Command system for action games
"Export On Save" is a simple addon for Godot that will export your game every time that you save!You can choose which export preset gets exported by going to "Project" -> "Project Settings..." -> "Editor" and changing the "Export Preset On Save" setting.(If a preset you just added isn't available in the dropdown, just save your project, close the "Project Settings" dialog and open it again.)
A custom editor panel for Godot. It lets you create unlimited text containers, and copy their content to your clipboard with a button.
A very simple and easy to use Finite State Machine for Godot.
A behavior tree plugin for action games.In many cases we want the behavior tree have continuous state capabilities. For example, during a character is casting an action, we need this behavior tree focus on this action and no need to check or toggle states in partial branches.A RUNNING status is added for indicating that this node is running continuously.Documentation: https://github.com/gsioteam/action_behavior_treeLiving Demo: https://gsioteam.github.io/ActionGame/
A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games.You can use sfxr sound files like regular audio files in Godot and edit sound files like in the original sfxr.
This is an addon for Godot that allows you to very easily add subtitles to your game. This was intended to easily integrate into an existing game and be simple enough to manage for a game jam.Subtitle styles currently supported:* 3D Spatial Subtitles (it locks to the 3D position where the audio originates, or along the screen edge if the sound was off-screen)* Dialogue subtitles.(Handled in a queue so all the subtitles are seen)There are several options available for changes to the subtitles, and the system uses Label nodes for the subtitles, so if you have translations registered, they will translate automatically using the keys you provide.
A wrapper of Photon C# Client SDK for GDScript.Contain Photon Realtime Client and Photon Chat Client.Because of the lack of time, I can't complete a perfect description in both script and document.But the usage of this SDK is similar to Photon C# Client SDK, basically you can refer to the official document.
PACGD is a Point and Click system built with the user in mind. Our main goal is to make a FAST, LIGHTWEIGHT, and DEV-FRIENDLY system.The complete documentation alongside examples can be found on the website: https://gagdiez.github.io/PACgd/
Recreation of the Godot 3 editor's input map for in-game use.Features:- Most of what the editor's input map can do.- The ability to control whether the player can add actions, delete actions, add inputs, and delete inputs.- Ability to delete the default "ui" actions if you really want to for some reason.Not extensively tested, so please tell me if there are any bugs!