This plugin recreates the functionality of the Array Modifier from Blender 3D.
Fray provides tools which aid in the development of action / fighting game combat. If your project requires changes in combatant state corresponding to button presses, input buffering, handling complex player inputs, or hitbox management then you may benefit from using this addon.
- Multiple audio can be played on a single node- The same audio can be played back in duplicate- Functions can be used for detailed editing from within the code
A realtime SVG rendering plugin for Godot that draws SVG paths on the GPU, allowing for infinite scaling with no additional performance cost for zooming in infinitely. When importing a SVG into your project, choose "Import As:" SVG. Then place a "SVG2D" node into your scene to render that SVG.This plugin is in Alpha testing.See full documentation at https://github.com/Giwayume/godot-svg#readmeReport bugs at https://github.com/Giwayume/godot-svg/issues
This plugin helps to use the AdMob Plugin created by Poing Studios.Android: https://github.com/Poing-Studios/godot-admob-androidiOS: https://github.com/Poing-Studios/godot-admob-ios
A tool allows you to use Stable Diffusion image generation from within Godot by utilizing the AI Horde distributed crowdsourced cluster.Adding this Plugin will provide you with a StableHordeClient Node and class as well as a few other helper classes. This Node provides exported variables to fill in with the kind of generation you want to achieve from Stable Diffusion
A Godot addon to help create and use branching dialogues in your game project.Features include: Dialogue Tree editor Open, Edit, & Save multiple files Multiple Dialogue Trees per file Built-in tester for your dialogue trees DialogueBox node to run your dialogue trees in-game Easily extend/add more nodes for advanced functionality
Add the SfxrStreamPlayer node to generate sound effects inside the editor. Perfect for prototyping and game jams!
Collection of Control, 2D and 3D Nodes. Charts for Godot Engine, made easy.
Create dialogs, characters and scenes to display conversations in your Godot games using a simple visual editor.
Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
Hierarchical Finite State Machine​ As we all know, state machine is a very common design pattern. Here provide a powerful and easy-to-use Godot plugin for Hierarchical Finite State Machine with visual editing.Features1. Perfect visual editor2. Supports hierarchical nesting and can be used in complex situations3. Diversified transition plans4. Two development modes: signal callback and attached state script5. Develop base GDscript, compatible with Godot basic version and mono version6. **Allows `C#`script to attached as state script.**7. **Suppoets `GDscript` and `C#` script to implement the logic of transition( full version only). **8.**Has ability of working with animaions( Can be an Animation State Mechine)( New).**Installation​ Clone this repo and copy "addons" folder in your project,then Activate this plugin in Project Settings -> Plugins.Demo video link:https://www.bilibili.com/video/BV1AB4y1c79PNOTE:​ Please obey the license(read LICENSE.md for more) when you using this plugin.The full version is under a custom license.The trial version is under the GNU Lesser General Public License v3.0.TutorialPlease jump to the github for read document.​ This plugin still is a alpha version . there might have some bugs in this plugin . Please submit issues to report the bugs or offer proposals.If this plugin can help you , please consider to sponsor me by getting the full version :https://afdian.net/@Daylily-Zeleenhttps://godotmarketplace.com/?post_type=product&p=37138