A Godot plugin that ports sfxr, the popular program of choice to make retro sound effects for games.You can use sfxr sound files like regular audio files in Godot and edit sound files like in the original sfxr.
This addon contains a basic settings scene with default options and an initial theme for most projects..
A simple plugin, to make dealing with licensing simple.License: CC0-1.0Currently supports loading license files you provide, and even license files that mods provide.Look at the Readme for more informationQuick Example: (A License Viewer Scene, that you can also drop into one of your game scenes)Run the Scene at res://addons/simplelicense/GUI/LicenseGUI.tscn and take a look around If you want to export those licenses for external viewing. click on the "open data directory" button then click on the "save licenses" button and watch the data directory populate with license files
This console can be opened while the game is running. It lets you evaluate code and even choose which node from the scene tree should be "self" when you are running it.It also includes a REPL that can be used in the editor.
AI-assisted development for the Godot engine.
Steamworks Server API plug-in for Godot Engine. Available for the Windows 32/64-bit, Linux 32/64-bit platforms, and Mac universal. It is based on GodotSteam 4.6 with Steamworks SDK 1.62.This version is meant for Godot Engine 4.1,x to 4.3.x; for other versions:Godot 4.4: https://godotengine.org/asset-library/asset/3901Previous versions of the plug-in can be found at the GodotSteam Server repository: https://github.com/GodotSteam/GodotSteam-Server/releases.You can find the full documentation with tutorials at https://godotsteam.com.It does not require enabling but you may need to restart your editor.
Imports FontFile resources from plain PNG images in a simple format.See the readme for usage instructions:https://codeberg.org/starriver/abfi/src/tag/v3.0.1/README.md
Nodot is a video game oriented collection of nodes, autoload scripts and scenes for Godot 4. The goal is to provide a set of tools that can be used to rapidly create a wide variety of games.
Converts CSS to Godot Themes
A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game. The GitHub repository also contains a few extra example balloon implementations.
Godot RL Agents is a fully open source package that allows video game creators, AI researchers and hobbyists the opportunity to learn complex behaviors for their Non Player Characters or agents.Find out more at the libraries github repo: https://github.com/edbeeching/godot_rl_agents
Log.gd provides alternatives to `print(...)` that colorizes the output and prepends a source file and line-number based on the call-site.- `Log.pr(...)` - pretty print args in one line- `Log.prn(...)` - the same, but with newlines and tabs when printing Arrays/Dictionaries- `Log.warn(...)` - pretty-print AND push a warning via `push_warning`- `Log.err(...)` - pretty-print AND push a error via `push_error`This makes your printed output is much more readable!Full docs here: https://russmatney.github.io/log.gd/#/