A plugin for Godot to preview translations directly inside the editor. ⚠️ In rare cases, original translation keys might not be restored properly when changing preview language. It is strongly recommended to use Git or another version control system to avoid potential data loss. See README > Usage for details.
Develop Online, Multiple Controller, swap, and solo multiplayer games at once!Check out the documentation: https://mpc.himaji.xyz/docs/
A side dock to make basic drawings without leaving the Godot editor, useful for prototyping. Has basic and custom paint tools, supports drag and drop from any file/texture in editor (PNG only), onion skinning, sprite sheets, etc. Janky, minimal and tailored to drawing black outlines+fillings and shadows. Documentation on github: https://github.com/sulianthual/scribbler
Hide class_name scripts in the editor.More information in README.md
A simple yet powerful virtual joystick for touchscreens in Godot, packed with useful options to enhance your game's mobile experience.
* This plugin is depreaced I can't give support to it and edassis is going to support it nowhttps://godotengine.org/asset-library/asset/3492Simple plugin to godot interact to a scorm api.Creates a scorm node that can be used to interact with scorm objectsCreate ismanifest.xml in exported project and has a html custon script res://addons/scorm/export.html in it to fully export a scorm object.To export scorm:1-select html export2-select html custom script the export.html3-export to a new folder and zip all its contentsthe zip is a new scorm object
A simple yet handy notes tab for the Godot Engine, for when it's needed to write down something quickly.The notes are saved in the project's metadata file.
Adds a dock where you can store scenes for quick access. The scenes are organized into tabs. Drag and drop the scene to slot to assign it and then you can drag and drop from the dock onto your level scene.The plugin generates a preview for each scene in dock using a viewport. It only supports 2D scene previews, but you can drop a texture on an occupied slot to assign a custom icon. Right-click a slot to access it's context menu.You can override properties for each scene to keep multiple versions of it and there is also a Paint Mode that allows for easier placing of the instances.Check the repo for more info and GIFs.
An addon that allows you to create a RandomTimer node based on Godot's built-in Timer.
Generate AI images for your godot project using piforge.ai APIImprove assets in your project using the PiForge addon tools without leaving godot editorDifferent AI models are available: PiForge Core AI, Openjourney, SDXL, Flat Style, Vehicle, etc...Support PNG, JPG, WEBP export
CommandTerminal is a GDScript addon for Godot 4 that manages a developer-created Command Line, with the goal of providing flexible commands, with direct but safe interaction with business logic, through readable command declarations.Features include:CommandServer - to register and execute commands, anywhere and anytime.CommandBuilder - to easily create powerful, flexible, and type-safe commands.CommandTerminal - to input commands, with included rich autocompletion, and live validation.
Warning: Resonate has been deprecated. — No further development will occur. It's still compatible with Godot 4.0-4.2, but higher versions are untested. If you would like to take over its development, please reach out via our Discord server.An all-in-one sound and music management addon for the Godot game engine.Features:- Pooled audio stream players.- Automatic 2D and 3D space detection.- Polyphonic playback.- Stemmed music tracks.- Music crossfading.Resonate has two core systems: the SoundManager and the MusicManager.The SoundManager automatically pools and orchestrates AudioStreamPlayers for you and gives you control over the players when needed.The MusicManager composes music tracks built from stems and supports the (cross)fading of tracks or stems out of the box.For full details, visit the GitHub page at https://github.com/hugemenace/resonate