IdeaBoard is Whiteboard tool for game design.You can arrange and manage items such as (scenes, scripts, resources, assets, directories...) in your project.There is no need to go back and forth between the design document tool and the Godot editor.You can create related design for program files within the Godot editor (you can move the canvas and jump!). You can also create Game character correlations document.
A proof-of-concept addon that adds features to Godot runtime debugging.Features include:- Support for 2D and 3D scenes.- In-game debug camera with editor controls.- In-game object picker, which highlights the object in the Editor.- Selecting an object in the remote scene tree highlights the object in the game.- Runtime toggling of debug visualisations, such as collision shapes and wireframes.- Optional automatic pausing of the scene when debug tooling is activated.
Responsive touch screen joystick for mobile devices.1.0.2 Bug fix:- Knob correctly follows the touch position even if the joystick position is different from its parent node position- Joystick inputs now doesn't affect other nodes with input functions
This Plugin enables to dynamically change the system bar colors (status bar and navigation bar) of your godot android app.How To Use:1. Turn on gradle build in your project2. Turn off immersive_mode in Android exprot present (to make system bar visible) and make sure to turn on plugin in project settings.3. Add SystemBarColorChanger node to your scene --> To change status bar color $SystemBarColorChanger.set_status_bar_color(color) --> To change navigation bar color $SystemBarColorChanger.set_navigation_bar_color(color) --> If you want to have light status bar eg. WHITE $SystemBarColorChanger.lightStatusBar = true --> If you want to have light navigation bar eg. WHITE $SystemBarColorChanger.lightNavigationBar = true4. Translucent System Bars --> To enable translucent system bars $SystemBarColorChanger.set_translucent_system_bars(true) --> To disable translucent system bars $SystemBarColorChanger.set_translucent_system_bars(false)Demo Project: https://github.com/syntaxerror247/godot-android-system-bar-color-changer/tree/main/plugin/demoIf you have any question or issue with the plugin feel free to submit an issue in its github repository.
Simple plugin that adds a "TODO" tab to your editor. It's similar to kanban board - you can create and remove text notes and organize them in named columns. You can have as many columns and items as you want. The plugin supports undo/redo, item/column dragging and folding, item filtering and item marking (use middle-click). Right-click item's left panel area to assign image.Check repo for more details.
This add-on introduces a new dock that lists the scenes open in the editor, allowing you to find scenes without having to look though a bunch of tabs. Just clicking on the scene in the dock will move focus to that editor tab. You can also close and play scenes right from the dock as well as copy the scene file path with a right click of the mouse button.
A simple yet handy notes tab for the Godot Engine, for when it's needed to write down something quickly.The notes are saved in the project's metadata file.
Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way.More info:https://github.com/TheVulcoreTeam/Persistence
GodotSize is a simple utility that helps you identify which files in your project are taking up the most space. It checks the size of each file in your project folder (or import data, if you so choose), and displays them in a list, with the ones taking up more space displayed on top.To access it, navigate to Project > Tools and click the "Show Size Map..." option.
A Camera Addon for Godot.
Offers a channel for communication with the SCORM API and packages the Web exported files into a ZIP archive. The communication can be made with the functions or the signals of the Scorm autoload node. ScormExport do the post-export zip packaging.Follows the SCORM 1.2 specification.
Timers and supporting structures specifically built to time the players playtime, with a configurable interface.