Godot 4.x simple FSM implementation for gdscript purists
Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
Need portals to other maps?Got a circular dependency? Want to lazy-load resources?Resource Paths makes it easy to select and load other resources by UID string.
A plugin designed to access GAIs.Used for quick use of various LLMs 、Diffusion Model.Plugin docking adapts to various large model APIs, including OpenAI's GPT series models, QwenVL series models, claude, and local models such as cog、moondream (using OpenAI API adaptation scripts), allowing AI to be integrated into applications and games created in Godot.
A Godot addon to help refactor animations for the AnimationPlayer.Edit property references, delete tracks, and even change the root node of the Animation Player without breaking all the path references. No need to manually update every single track every time you move or rename a node and properties in the scene.Notes: - This addon only refactors Animations, so deleting or renaming nodes does not affect the actual nodes. It is recommended to move/rename the actual nodes first, and then use the plugin to fix broken animations. - (Important) Please make sure to use proper version control with this addon to prevent losing changes.Logo icon created by Freepik - Flaticon (https://www.flaticon.com/free-icons/refactoring)
Planetary Processing is a multiplayer toolkit. For creating multiplayer games, quickly and easily.Our plugin enables multiplayer hosting in Godot. It adds nodes and signals to your game client, connecting to a globally distributed server side simulation. Create your game, edit your server, and build a world for your players.Features:- Plug-and-play node integration- Server-authoritative multiplayer connections- Documentation and quick-start video guides- Web Panel, management and development interface- Entity-object system; for creating creatures, NPCs, and interactables- Chunk based world generation and dynamic sharding, for high playerbase scalabilityLearn More at:- Documentation: https://docs.planetaryprocessing.io- Discord: https://pp.vg/discord- Website: https://www.planetaryprocessing.io
A simple yet handy notes tab for the Godot Engine, for when it's needed to write down something quickly.The notes are saved in the project's metadata file.
Beehave is a powerful addon for Godot Engine that enables you to create robust AI systems using behavior trees. With Beehave, you can easily design complex NPC behaviors, build challenging boss battles, and create other advanced setups with ease.Using behavior trees, Beehave makes it simple to create highly adaptive AI that responds to changes in the game world and overcomes unexpected obstacles. Whether you are a beginner or an experienced developer, Beehave is the perfect tool to take your game AI to the next level.
Panku Console is a feature-packed real-time debugging toolkit for Godot Engine. With Panku Console, you can easily interact with your scripts and objects at runtime, whether to cheat, debug, prototype, or just to have fun.Panku Console is designed to be modular and extensible, and it is easy to add and maintain features. It is also designed to be as unobtrusive as possible, so you can use it in your project without worrying about the impact on the final product.
Multirun allows starting multiple game instances at once.The main purpose of this feature is to speed up multiplayer game development. One game instance can be configured to host the game and others to join.Upgrade to Godot 4.2+.
This addon allows you to import and parse MIDI files in your project as any other resource. It handles almost all available MIDI files features and also has some encapsulated tools for easier use.
This is a simple Godot 4 editor plugin to change editor layoutsdirectly from the toolbar, without going through theEditor->Layouts->... menu.Changes:* Version 1.3.0 - Add partial translations for the short string ("Layout") used by the toolbar dropdown when no layout is selected* Version 1.2.1 - Restore compatibility with 4.2* Version 1.2.0 - Add non-English localisation support on 4.3+Since version 1.3.0, the quick layout menu itself is localised inseveral languages (if running on Godot 4.3+).**WARNING**: This plugin is very hacky and relies on a lot ofinternal details of how the editor works, since there's no officialAPI that would allow access to saved layouts. According to my testingit _should_ be compatible with:* Godot 4.2, should work for any language* Godot 4.3, should work with any language supported by 4.3.stable. As it currently requires manual syncing of translations, any changed or added translations in subsequent Godot releases will not be picked up automatically and will need a new release of the pluginIf you run into any problems, please open an issue, and I'll do my best to fix it.