A screenshot tool for Godot 4.3+ that allows you to select a node from any scene and take transparent screenshots of it.
This tool allows access to an OS terminal from within the Godot Editor as a new main window. This allows issuing command line actions without leaving the Godot editor, such as starting and stopping servers, and checking logs.
Godot plugin to automatically generate and play lip animation in sync with pre-recorded audio, baked into lipsync animation resources. Uses Rhubarb under the hood to identify mouth shape data in time with your audio, so you can animate talking characters.The plugin adds a tool in the editor to bake animation data from audio files, and when running the game, a special node emits signals every time you need to change the mouth shape. All you have to do is use that signal to change the mouth shape of your characters. (Both 2D and 3D examples provided.)The animation is baked from recorded audio - it does not support generating on the fly with real time microphone (it's not like Oculus' OVRLipsync).
A simple tool for managing different states of a node.Usage1. Add a StateManager on any node where you want to have states.2. Set State Machine and Condition Expression Base for the expressions.3. To edit StateMachine select the StateManager and go to State Tree in the bottom panel.
Plugin to assist un-breaking NodePaths referenced by an AnimationPlayer after you've rearranged the scene tree Problem: Sometimes when you edit the scene tree of a scene that has an AnimationPlayer wired up to it, the AnimationPlayer fails to resolve nodes in the scene whose NodePaths have changed and as a result can no longer play animations.Solution: Use a @tool script to edit the NodePaths referenced by the AnimationPlayer so they can be resolved again. This addon provides a basic UI to simplify the process.
A tool for measuring things in Godot, using the positions of the measurement node and its parent node.These measurement types are supported:* Length* Area* Perimeter* Volume* Surface areaThese unit types are supported:* Meters* Millimeters* Centimeters* Kilometers* Hammer units (the Source engine's units).* Inches* Feet* Feet and inches* Yards* Miles* Light seconds* Light nanoseconds* Hectares (area)* Acres (area)* Liters (volume)* Gallons (volume)With 2D, you can set your own scale using pixels per meter, or PPI/DPI. The default is 100 pixels per meter, which correlates with Godot's default gravity setting, but if you are measuring UI elements you may wish to set to your DPI.
# Multiplayer Inputer## Online Demo:https://zhengxiaoyao0716.itch.io/godot-plugin-multi-inputer## Asset Project:https://zhengxiaoyao0716.itch.io/cute-slime## Preview, Examples & Api:[issue#1](https://github.com/tensai-suraimu/godot-plugin-multi-player/issues/1)## Usage:```gdscriptvar joypad_id: intfunc _ready() -> void:MInput.regist(joypad_id)# multi-inputer action namefunc _ma(name: String) -> String:return MInput.action(joypad_id, name)func handle():var direction := Input.get_axis(_ma("move_left"), _ma("move_right")) ...```
Adds a preset interface that shows an interactive list of all licenses. Custom licenses can be added through the GodotLicensing class.
Plugin for Godot Engine to automatically import Krita KRA & KRZ-files.
Player Connect also known as a Reporting System which can be implemented inside your Godot Game and with ease. it uses Godot's HTTPRequest node to send Calls to Discord's Webhook.. and so in whichever channel your webhook is.. it will send the data to that specific channel.. please keep in mind don't share your webhook url to the public. it would lead to disastersChangelog v2.0:- Made this into a plugin so just enabling the plugin would auto-add ui scene as global and you can access it from any screen via "F2"- Fixed .gitattributes so it now only installs addons folder.
Exposes the Meta Platform SDK and provides other tools for XR development on Meta's platform.See the documentation here:https://godot-sdk-integrations.github.io/godot-meta-toolkit/
A plugin for integrating blockchain features, like wallet connections, interacting with smart contracts, signing, and may more to come