Audio Effects could be confusing to users who may be unfamiliar with the Audio Engineering environment and its tools. Looking at sliders with no visual feedback may seem a little daunting. This is where the Audio Effect Inspector comes in handy! It enables you to control your tools much easier with a graphical interface; like any VST plugin used in DAWs.The Audio Effect Inspector allows you to interact with Audio Effects with responsive graphical feedback.Currently Supports:- AudioEffectDistortion (New in v1.3.0)- AudioEffectEQ- AudioEffectReverb- AudioEffectDelay- AudioEffectPannerv1.3.0 Updates - - Implemented AudioEffectDistortionv1.2.0 Updates - - Implemented Preset Browser (AudioEffectReverb only supported in the meantime)- Presets could be edited in addons/AudioEffectInspector/Presets/presets.cdb using CastleDB- Fixed the 3D scene for AudioEffectReverbIf you encounter any problems, please don't hesitate to submit an issue here : https://github.com/NoodleSushi/AudioEffectInspector_GodotAddon/issues
Godot Plugin to export documentation directly from comments in your code to Github Wikis and/or Hugo sites. It's partly based on GDQuest's docs maker, but works entirely inside Godot, and tries to follow godot's official docs styling for exported pages. To use, install and activate the plugin and a new tab will appear in the Project Settings window. From there you can configure paths and generate the json with the code reference, and then export it for Github wiki and/or Hugo sites.To create documentation, just add comments on the line directly above anything you want to add a "description" to. (function definitions, variables, signals, class_name etc...)You can also organize your exported pages in "categories" by adding "@category: your_category_name" or "@category: your_category_name/your_subcategory_name" in the comments description for the file's class_name.
With this shader, you can color in images (or swap the palette) to look like they are displayed on a GameBoy. This means, the pixels behind the filter are being converted to a 2-bit color palette. You can set the color palette inside a new ShaderMaterial. This is a variant of Ivan Skodje's Godot Gameboy Shaders(https://github.com/ivanskodje-godotengine/godot-gameboy-shaders). The code for the shader was updated to Godot v3.1.1. If you need more info on usage, please read the readme at: https://github.com/Krankomat/godot-gameboy-palette-swap
SMRT-Godot: System for Multi Rethorical Texts for Godot is a dialog system with a fancy name.SMRT-Godot is a dialog system + editor created for my needs while making a game. It gives a new approach to dialogs and multi-language support for the game/project, by using simple JSON for storing information that is interpreted by the dialog system.Features:- Resolution independent- Instead of X and Y coordinates, it uses 3 different positions relative to the screen viewport: Top, middle and bottom- Typewriter effect with optional sound.- The text accept bbcode and its myriad of features like setting the colors of words- Pretty customizableChangelog:This update finally brings SMRT to the assetlib, completely ported over to godot 3.xSMRT-Godot's runtime systems have been compatible with godot 3 since july, except some minor bugs(like the audio playback) and the editor. I've left SMRT-Godot in beta for quite some time and now, it is finally time to let it go into the assetlib.For a complete changelog and more info:http://www.brunosxs.com/p/smrt-godot.htmlFor a blog post going through the use of SMRT:http://www.brunosxs.com/2017/06/using-smrt-godot-dialog-system-with.html
This plugin will create a button (Resolution) in canvas editor (2D main page) which allow you to manage game test resolutions and switch between them very quickly from predefined lists. Based on Resolution Switcher plugin (https://github.com/vinod8990/godot_plugins/tree/master/Resolution%20Switcher), but this one support godot 3.1.Features:- Choose stretch mode and aspect from predefiend list, added tooltip for each one.- Set base resolution, directly or choosing from a list. (will throw error dialog if any value is zero).- Contain a lists of resolution to choose from (like iphone, ipad, android, basic, most used).- If the resolution list is custom, you can define your own resolution. Any custom resolution can be set as a base or test resolution. (will throw error dialog if any value is zero).
An editor plugin to edit translation files from inside Godot Engine. It supports .csv and .po files, although gettext support is limited to what Godot can handle. It can also be used as a standalone editor if translation_editor.tscn is run or exported as main scene.New in 0.3:- Minimal supported version of Godot is now 3.1- Added support for string prefix- Added support for JSON and C# files (preferably useful with string prefix)- Added options in ProjectSettings (category `TranslationEditor`)- Limited prints to warnings and errors, the rest uses Godot's verbose option- Typed GDScript is now used in the plugin's codebase- Fixed `tr()` calls within an str() call not being detected- Fixed calls to `TranslationServer.translate()` not being detected- Fixed renaming a string key not marking files as changed- Fixed window titles not being detected- Fixed previous extraction results not being cleared when opening the dialog again- Fixed "clear search" button not updating search results and remaining shownSee full changelog at https://github.com/Zylann/godot_translation_editor
This plugin allows you to import/export DSCN files within the Godot editor.DSCN files have all the flexibility of normal scene files, can be imported/exported from anywhere in the file system, and can be imported/exported at run time.This plugin is NOT intended for use in projects in production. Right now the plugin is in a proof-of-concept/alpha stage!See https://github.com/TwistedTwigleg/DSCN_Plugin for more details!
Detect gestures and swipes in your game. Experimental: setup patterns to trigger actions!Go to GitHub for full readme with instructions:https://github.com/arypbatista/godot-swipe-detector/
A TODO list dock for the Godot game engine. Supports TODO, HACK, BUG, FIXME, and NOTE comment tags out of the box. Easily modifiable.More info: https://github.com/need12648430/godot3-todo
This dock will allow you to document your scene hierarchies and usage. It's a simple text editor for recording notes about whatever scene you're editing.Supports both 3.0 and 3.1.More info: https://github.com/need12648430/godot3-scene-notes
KivanoEditorEnhancements This plugin is a collection of smaller plugins that enhance in some way the Godot editor. Please take a look at github page for full description and videos:https://github.com/kubecz3k/KivanoEditorEnhancemensKeep in mind that I take no responsibility for any potential damage casued by this code. You should always use Version control systems in your project.