Easily add Dependency Injection into your project.When the plugin is enabled, it will automatically create the necessary nodes in your current scene (preferably your Main). Simply move both nodes to the top of your scene tree (if not already) then add your node dependencies to the array in the [DependencyRegistrar] node and the [DependencyProvider] node will do the rest!To allow dependency injection to happen in any script attached to a node in the scene tree, simply create either an _inject function or a _post_inject function, or both! But do keep in mind that these are only called after _ready.This tool is useful in cases where:1. You do not have direct access (via @export) to the nodes you need in a script and do not wish to create a global singleton via autoload.2. You want a form of dependency inversion and wish to rely on abstractions to interact with other parts of your code.3. The nodes you need have their own in-scene dependencies that they need to have direct access (via @export) to.
Removes orphan UIDs from the project. Orphan UIDs can happen if you delete files outside the editor and do not remove the related uid file.Use Project -> Tools -> Remove Orphan UID to remove.For more see https://kenyoni-software.github.io/godot-addons/addons/remove_orphan_uid/.
Talo (https://trytalo.com) is an open-source, self-hostable backend for your games with services designed to help you build games faster.The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.You can currently:- Identify and authenticate players- Store persistent data across players- Track events (levelling up, finding loot, etc)- Display high scores with leaderboards- Store and load player saves- Load game config options and flags from the cloud- Get feedback directly from your players- Keep your data in-sync even when players are offline- Send channel messages between players- See if players are online and set custom statusesIncluded samples:- Playground: a sandbox for testing all of Talo's services- Authentication: end to end player logins/registrations/account management- Leaderboards: add and display leaderboard entries- Multi-scene saves: showing how to save and load data across multiple scenes and different entities- Stateful buttons: showing how to save and load game state- Chat: showing how to send messages between channels in a chat room** Links **Docs: https://trytalo.com/godotRepo: https://github.com/TaloDev/godotDiscord: https://trytalo.com/discord** New in 0.28.0 **- Channels and subscriptions can now be filtered by prop keys and values.- The `Talo.channels.create()` function signature has been simplified to accept a single "options" parameter.- You can now enable temporary membership on channels. These channels will remove players when their sessions end.
Integrates the NDI® SDK with GodotExtends the VideoStream and VideoStreamPlayback classes to implement NDI playback. For outputting the Viewport as an NDI source, add the NDIOutput Node to the scene. Check out the demo scenes included with the releases.
Quickly change and test Project Resolution settings.Useful to test and prevent your UI from being inconsistent in different resolutions.Version 0.4- New Reset option and submenu for Viewport and Override resolutions.
Tool for one-click creation songs and playlist provided by OVANI Plugin. This asset is not provided by OVANI.Plugin for Godot 4.4+
A simple and extensible quest system built for Godot 4.4+For the godot 4.0-4.3 version, look at https://godotengine.org/asset-library/asset/2516By design, quest system aims to be more versatile by being modular and making the developers handle the quest resources as they wish.This way it is possible to make every kind of quest, imagination is your only limit.Features:* Easy and modular API* Support for custom quests* Completely customizable singleton* Support for CSV and POT localisation* Easy serialization & deserialization* Tested API with Unit TestsFor issues or questions, feel free to ask on the addon repo by clicking the "Submit an issue" button.For the documentation, head to https://shomy.is-a.dev/quest-system/
Smart Graphics Settings is an adaptive graphics system that automatically adjusts visual quality based on performance to maintain a smooth framerate. It features comprehensive settings management for render scale, anti-aliasing, shadows, reflections, and more, along with a user-friendly UI for players to customize their experience. The system includes real-time FPS tracking, performance analysis, and platform-specific optimizations that detect and apply optimal settings for different devices. This beta release (v0.1.0) is open for testing and feedback from the community.
Metroidvania System (abbrevated as MetSys) is a general-purpose toolkit for creating metroidvania games in Godot game engine. It helps with map design, navigation and presentation, tracking collectibles and provides basic save data functionality related to the system. Its components can be used independently, even for games that aren't metroidvanias.To use it, copy "addons/MetroidvaniaSystem" to your project and enable the plugin in Plugins tab of Project Settings.The addon includes a sample project that shows how to use it.For more information, check the GitHub README/wiki or refer to the documentation of MetroidvaniaSystem class.
GEA (Godot Easy Audio) is a simple and powerful addon for the Godot Engine that enhances audio management by providing an easy way to handle music, sound effects, and transitions. With GEA, you can smoothly fade, crossfade, and control audio playback effortlessly.Key Features:- Music Management- Sound Effect System- Customizable Settings- Seamless Integration
This addon lets you access and interact with GPIO on linux hosts like Raspberry Pis.Examples can be run from the project in the repository, including the GPIO explorer where the screenshot comes from.
Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.