Sakuya is a easily customisable, resource driven command terminal.To see more explanations and help please head onto the Github page. It is also preferable to download from the Releases tab there: https://github.com/40-4/Sakuya
Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
A high-performance Big Number library for Godot games. Perfect for idle / incremental games, or any project where you need numbers exceeding the limits of standard integer and float types.Managing massive numbers in games is performance-heavy and complex. This plugin provides you with:- Capable of handling numbers much larger than float or int- High Performance- Built-in support for multiple notation styles: - Scientific (1.23e45) - AA Notation (aa, ab, ac...) - Metric Symbols (k, M, B, T...) - Metric Names (kilo, mega, giga...)- Methods similar to standard arithmetic operations.This is a GDExtension plugin, built with performance in mind.Visit the repository for more information:https://github.com/shoyguer/big-numberRead the documentation for class reference, and code examples:https://github.com/shoyguer/big-number/wiki
Easy to use GLTF importer.Important Prerequisite:The Nexus Pipeline Importer for Godot is not a general-purpose GLTF importer. It is the exclusive counterpart to the Blender addon "Nexus Godot Pipeline".Find it on Superhivemarket: https://superhivemarket.com/products/nexus-godot-pipelineThis Godot addon will only work as intended on .gltf files that have been exported using the corresponding Blender addon, as it relies on the special metadata written during the export process.Now supports Nexus Resonance for real spatial audio!For Support join the discord channel:(https://discord.gg/VTSpAEHHhW)
AI dialogue for NPCs using open-source, offline, totally local LLMs.See the repository readme for usage instructions: https://github.com/nobodywho-ooo/nobodywhoor check out the docs at:https://docs.nobodywho.ooo
An all-in-one sound and music management addon for the Godot game engine.Features:- Pooled audio stream players.- Automatic 2D and 3D space detection.- Polyphonic playback.- Stemmed music tracks.- Music crossfading.Resonate has two core systems: the SoundManager and the MusicManager.The SoundManager automatically pools and orchestrates AudioStreamPlayers for you and gives you control over the players when needed.The MusicManager composes music tracks built from stems and supports the (cross)fading of tracks or stems out of the box.Resonate is available through our repository for Godot 4.3+. For Godot versions other than the one listed on this asset, visit https://gitlab.com/widgitgaming/godot/resonate/-/releases/permalink/latestFor full details, visit our wiki at https://gitlab.com/widgitgaming/godot/resonate/-/wikis/home
Adds advanced copying-and-pasting to the TileSetEditor.You can copy and paste multiple tiles, filter which properties are pasted, and undo/redo pasting. There is even a terrain replacer.1.1 changelog summary:- Better property filterFull changelogs: https://github.com/xorblo-doitus/TileSet-Clipboard/releases
Plugin that allow you to add custom achievement to the game and display them in the UI.You can read "README" file in your downloaded repository or in GitHub page to learn how to use it.https://github.com/5FB5/gd-achievements
A universal inventory system for the Godot game engine (version 4.2 and newer).Visit https://github.com/peter-kish/gloot for more info.
This addon extend Godot Editor Features.Godot-IDE contains a combination of several of my tools and contributors tools to improve the code editing experience.I hope it is useful to you.-- Full content details on github --## FEATURES- Script Splitter (from original repository)- Refactor Tool Symbol Navigator- Override Functions (from original repository)- Quick Folds (from original repository)- Filter Scripts- Search Files- Search Class- Macro-N/Macro ScriptNOTE:Use the settings tab to customize your experience.## CONTRIBUTORS@kyroslehttps://github.com/[email protected]/CodeNameTwister========= TIPS =========# Split the window editor, work for script/text files/documents helpers* With the new toolbar on the right you can split/merge editor in rows and columns.* You can create/remove split with Right mouse Button Context Menu. (Depend of script opened or split current count)# Allow quick fold/unfold lines in the editor* Can use [Atl + 1, Atl + 2, ... Atl + 9, Atl + 0] for fold lines.* Can use [Shift + Atl + 1, Shift + Atl + 2, ... Shift + Atl + 9, Shift + Atl + 0] as inverted for show lines.# Allow quick overriding of inherited functions* RMB (Right Mouse Button) On editing Script for show Override Functions: Can generate functions inherited.# Allow show a panel for easy search files by File type.* [Ctrl + Atl + Space] Invoke Easy Searcher Window# Allow show a panel for easy search files by class type.* [Atl + Delete] for Invoke# Implement filters to show more details of the script* In File tab on editor, you can Show/Hide/Toggle The neighbor panel of the editor========= Change Log =========version >= 0.3:All Details on Githubversion >= 0.2.5:* Added Settings Tabversion >= 0.2.0:* Customize Filters Colors* Simplify IconsPlugins improvement v0.1* Fancy Filters Script* Fancy Search Files
LimboAI is an open-source C++ plugin for Godot 4, combining Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboai