# Multiplayer Inputer## Online Demo:https://zhengxiaoyao0716.itch.io/godot-plugin-multi-inputer## Asset Project:https://zhengxiaoyao0716.itch.io/cute-slime## Preview, Examples & Api:[issue#1](https://github.com/tensai-suraimu/godot-plugin-multi-player/issues/1)## Usage:```gdscriptvar joypad_id: intfunc _ready() -> void:MInput.regist(joypad_id)# multi-inputer action namefunc _ma(name: String) -> String:return MInput.action(joypad_id, name)func handle():var direction := Input.get_axis(_ma("move_left"), _ma("move_right")) ...```
Godot plugin that adds support to rich haptics on Android devices.Check the repository for usage info and a demo project. Check the official Android documentation for how and why you might use rich haptics for your apps and games: https://developer.android.com/develop/ui/views/haptics
# GdUnit4 v5.0.3This version of GdUnit4 is build on Godotv4.4.1.stable.mono.official [49a5bc7b6]## Please read the following disclaimer carefully before proceeding! Before you install the new version, you have to disable the plugin and delete.- Deactivate the GdUnit4 plugin if you have installed- Uninstall the current GdUnit4 version (delete the folder res://addons/gdUnit4)- Restart Godot- Install this version and restart Godot- Activate the GdUnit4 pluginhttps://mikeschulze.github.io/gdUnit4/* Features* Support for writing and executing tests in GdScript or C#* Embedded test Inspector in Godot for easy navigation of your test suites* Convenient interface for running test-suites directly from Godot<br> One of the main features of GdUnit4 is the ability to run test-suites directly from the Godot editor using the context menu. You can run test-suites from the FileSystem panel, the ScriptEditor, or the GdUnit Inspector. To do this, simply right-click on the desired test-suite or test-case and select "Run Test(s)" from the context menu. This will run the selected tests and display the results in the GdUnit Inspector. You can create new test cases directly from the ScriptEditor by right-clicking on the function you want to test and selecting "Create TestCase" from the context menu.* Fluent syntax for writing test cases that's easy to read and understand* Configurable template for generating new test-suites when creating test-cases* Wide range of assertion methods for verifying the behavior and output of your code* Argument matchers for verifying that a function call was made with the expected arguments* Test Fuzzing support for generating random inputs to test edge cases and boundary conditions* Parameterized Tests (Test Cases) for testing functions with multiple sets of inputs and expected outputs* Mocking classes to simulate behavior and define output for specific functions* Spy feature for verifying that a function was called with the expected parameters* Mocking or spying on scenes to simulate behavior and verify that certain functions were called* Scene runner for simulating different kinds of inputs and actions, such as mouse clicks and keyboard inputs For example, you can simulate mouse clicks and keyboard inputs by calling the appropriate methods on the runner instance. Additionally, you can wait for a specific signal to be emitted by the scene, or you can wait for a specific function to return a certain value.* Automatic update notifier to install the latest version of GdUnit from GitHub* CI - Continuous Integration support * Command line tool for running tests outside Godot editor * Generates HTML report * Generates JUnit XML report* Public marketplace GitHub action to use in your own CI workflow [gdunit4-action](https://github.com/marketplace/actions/gdunit4-test-runner-action)* C# support by [gdUnit4Net](https://github.com/MikeSchulze/gdUnit4Net/blob/master/README.md) * Enables to run and debug on **Visual Studio**, **Visual Studio Code** and **JetBrains Rider** via [VSTest adapter support](https://github.com/MikeSchulze/gdUnit4Net/blob/master/testadapter/README.md)- You are welcome to test in and send me your feedback- You are welcome to suggest improvements- You are welcome to report bugs
This plugin aims to help in writing dialogue. It makes use of a syntax heavily inspired by {{mustache}} templates, specifically like handlebars.js. It lets you make use of functions and data in your script and have AraVox generate a Resource which you can then parse in whichever way you want.It is highly recommended to check out its wiki to fully grasp how to utilize AraVox:https://github.com/aravikusu/AraVox/wiki
Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
GUT for Godot 4.Requires Godot 4.3. Earlier versions can be found on github: https://github.com/bitwes/Gut/releasesGUT stands for Godot Unit Testing and...as you may guess, it is a tool for creating and running tests.Features* Run tests easily through the Godot Editor, Command Line, or VSCode.* A plethora of asserts and utility methods to help make your tests simple and concise.* Support for Inner Test Classes to give your tests some extra context and maintainability.* Doubling: Full and Partial doubles, Stubbing, Spies.* Parameterized Tests* Export results in standard JUnit XML format.More info can be found in the wiki: https://gut.readthedocs.io/en/latest/
Excluding folders with specific color markers during exportFor more information, please check [readme](https://github.com/univeous/Exclude-Colored-Folders).
This plugin allows you easily export your project to TheGates browserFill the required fields and click "Export"It will export and create all the necessary files in your chosen folderYou can host them locally or on the serverIf you need one just email us on [email protected] Docs: https://thegates.readthedocs.io
An Android plugin for Godot to listen for the geolocation updates.
PixelPen is a free and open source pixel art editor, proudly created with the Godot Engine. Pixel Pen can be use as godot addons or standalone aplication.Addons files contain GDExtension binary for MacOS, Windows, Linux, Web and Android.# How To Use## Plugin1. Copy `addons` folder to your `addons` project folder.2. Please Keep the plugin directory to `addons/net.yarvis.pixel_pen`. 3. In Godot editor, restart when there is a prompts.4. In Godot `Project Settings / Plugins`, ensure that PixelPen is enabled.5. Select `Project / Reload Current Project` to restart, ones more time.6. In the top of the right side after Assetlib you should see PixelPen Button.7. Click this button to show PixelPen Window.## Application1. Follow above instructions.2. Set `res://addons/net.yarvis.pixel_pen/editor/editor_main_ui.tscn` as your main scene.3. Export project for your targeted platform. https://docs.godotengine.org/en/stable/tutorials/export/exporting_projects.html!NOTE### MacOS+ Read [support.apple.com](https://support.apple.com/guide/mac-help/open-a-mac-app-from-an-unidentified-developer-mh40616/mac)+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.debug.framework/libpixelpen.macos.debug`.+ Control-click `res://addons/net.yarvis.pixel_pen/bin/libpixelpen.macos.release.framework/libpixelpen.macos.release`.+ Open it once with any app.
This facilitates a basic chat interface with the Claude 3.5 Sonnet API. I have found Claude to be the best AI available for gdscript and godot shaders, but available tools are limited. An API key is required (and API keys require funding a wallet). Your API key must be set in the project settings. Visit https://console.anthropic.com/settings/keys for a key.
Editor plugin for Godot that enables remapping resources by feature. An essential tool for porting your Godot project!Features:• Remap any resource or file in your project to a different one when your project is exported, based on the feature tags of that export.• Quickly and easily reduce export size when supporting different platforms.• Any remaps that are not used will automatically be excluded from the exported project.• Compliments existing Resource Export Modes.• A productive Project Settings GUI including undo/redo support.• Uses Godot's EditorExportPlugin functionality.Examples:• Remap high quality music files used in the PC exports to be low quality mobile music files in the mobile exports.• Change button call-out textures to represent the controller used by the platform.• Make menu scenes appear different in the mobile game than the PC game.Documentation:https://github.com/allenwp/godot-resource-remapsExample project:https://github.com/allenwp/godot-resource-remaps/archive/refs/tags/v1.1.3.zip