This is a demo of more or less realistic water in Godot.It is important to use GODOT 3.1.1 or later, because 3.1 has a depth buffer bug.Made by Achim (AiYori) Menzel (UnionBytes)Donated by K. S. Ernest (iFire) Lee (fire)www.unionbytes.dehttps://www.youtube.com/user/UnionBytes
Run an embedded instance of ZeroNet inside your Godot games.ZeroNet is an open source, peer-to-peer network which allows for arbitrary file storage and website hosting, as well as user and authentication functionality. Learn more at https://zeronet.io.See usage instructions within the repo: https://github.com/zam-org/godot-zeronet-plugin/blob/master/README.md
Gaussian random functions basing on article https://www.alanzucconi.com/2015/09/16/how-to-sample-from-a-gaussian-distribution by Alan Zucconi
A Godot plugin to import MagicaVoxel .vox files as meshes.This is an adaptation of MagicaVoxelImporter by Scayze (https://github.com/scayze/MagicaVoxel-Importer)This works with Godot 3.1 and includes import scaling option and XZ centering based on the MagicaVoxel vox resolution.
The official open-source Godot client for Nakama server written in GDScript.Nakama is an open-source server designed to power modern games and apps. Features include user accounts, chat, social, matchmaker, realtime multiplayer, and much more.This client implements the full API and socket options with the server. It's written in GDScript to support Godot Engine 3.1+.Full documentation is online - https://heroiclabs.com/docs
SMRT-Godot: System for Multi Rethorical Texts for Godot is a dialog system with a fancy name.SMRT-Godot is a dialog system + editor created for my needs while making a game. It gives a new approach to dialogs and multi-language support for the game/project, by using simple JSON for storing information that is interpreted by the dialog system.Features:- Resolution independent- Instead of X and Y coordinates, it uses 3 different positions relative to the screen viewport: Top, middle and bottom- Typewriter effect with optional sound.- The text accept bbcode and its myriad of features like setting the colors of words- Pretty customizableChangelog:This update finally brings SMRT to the assetlib, completely ported over to godot 3.xSMRT-Godot's runtime systems have been compatible with godot 3 since july, except some minor bugs(like the audio playback) and the editor. I've left SMRT-Godot in beta for quite some time and now, it is finally time to let it go into the assetlib.For a complete changelog and more info:http://www.brunosxs.com/p/smrt-godot.htmlFor a blog post going through the use of SMRT:http://www.brunosxs.com/2017/06/using-smrt-godot-dialog-system-with.html
This template allows users to construct arbitrary 2D wheeled vehicles. The basic concept is to simulate each wheel individually, which makes it possible to make a wide variety of vehicles, regardless of the amount of wheels or the steering.Several example vehicles are provided.For a more detailed description and manual, please visit the GitHub page: https://github.com/vrojak/godot-wheeled-vehicle-template
With this shader, you can color in images (or swap the palette) to look like they are displayed on a GameBoy. This means, the pixels behind the filter are being converted to a 2-bit color palette. You can set the color palette inside a new ShaderMaterial. This is a variant of Ivan Skodje's Godot Gameboy Shaders(https://github.com/ivanskodje-godotengine/godot-gameboy-shaders). The code for the shader was updated to Godot v3.1.1. If you need more info on usage, please read the readme at: https://github.com/Krankomat/godot-gameboy-palette-swap
This platform 2D game is a demo I made with the Godot engine, for learning purposes.I used the tilesets of Dan Cramp, as well as his video for the gameplay (http://www.dancramp.com).
This is a demo of the HTerrain plugin I made for Godot Engine 3. It exists as a separate repo in order to keep the core repository clean.For latest plugin version: https://github.com/Zylann/godot_heightmap_native_pluginTextures are from http://cc0textures.com/home
Platforms: Windows(64 and 32 bits), Linux(64 bits).Readme.md:GDNative library that plays mp3 and chiptune music files. The project uses GameMuseEmu, Minimp3 and libsoundioNotes-Currently a lot of things are hardcoded like the sample rate(44100) and the sound format (S16LE), I think these settings work on any hardware but I might be wrong.-mp3 files must have a constant bitrate.Methods-bool PlayMusic(String path,int trackNum,bool loop = true,int loopStart = -1,int loopEnd = -1,int startMsec = 0)-void StopMusic()-bool IsPlaying()-void SetVolumeMultiplier(float vol)-void StoreMusicState()-void RestoreMusicState()-int GetTrackPositionMsec()-void TogglePause()Signals-track_ended: emited when the music is not looping and a music track ends, timing might not be accurate(Or might not be emited at all but I haven't seen that yet) for chiptune music since the music length is unknown.Source: https://github.com/MightyPrinny/godot-FLMusicLibDemo: https://github.com/MightyPrinny/godot-FLMusicLib/tree/demo
Swipe Event Class.This asset provides a new Class node "SwipeEventModule" meant to generate "InputEventSwipe" event, who is not provided by the engine.https://github.com/burstina/SwipeEvent