Paint vertex color directly in Godot.For a development version with frequent updates and experimental features visit https://github.com/tomankirilov/VPainter/tree/experimental
/!\ This module requires to restart Godot once installed /!\Introduction------------This is a beta version of the Python module for Godot.You are likely to encounter bugs and catastrophic crashes, if so pleasereport them to https://github.com/touilleMan/godot-python/issues.Working features----------------Every Godot core features are expected to work fine:- builtins (e.g. Vector2)- Objects classes (e.g. Node)- signals- variable export- rpc synchronisationOn top of that, mixing GDscript and Python code inside a project should work fine.Using Pip---------On windows, pip must be installed first with `ensurepip`:```$ <pythonscript_dir>/windows-64/python.exe -m ensurepip # Only need to do that once$ <pythonscript_dir>/windows-64/python.exe -m pip install whatever```On linux/macOS, pip should be already present:```$ <pythonscript_dir>/x11-64/bin/python3 -m pip install whatever```Note you must use `python -m pip` to invoke pip (using the command `pip`directly will likely fail in a cryptic manner)Not so well features--------------------Exporting the project hasn't been tested at all (however exporting for linux should be pretty simple and may work out of the box...).Have fun ;-) - touilleMan
Lite wrappers for Firebase App, Firebase Auth, and Firebase Database. (No Firestore or Cloud Storage as of yet.)Godot Firebase Lite promotes the pattern of using yield() for all of the CRUD methods (which saves a lot of signal wiring).INSTALLATIONIf installing from Godot's AssetLib Package Installer:1. Unselect all files and then select only the folders you need: - firebase_app_lite (required) - firebase_auth_lite (optional) - firebase_database_lite (optional)2. Create a `firebase` global namespace (AutoLoad Singleton) by going into Project Settings > AutoLoad tab, and add a new entry with the following settings: - Path: res://firebase_app_lite/firebase.gd (or wherever you put it) - Name: firebase (note this is all lower case) - Singleton: [x] Enable3. See https://github.com/juanitogan/godot-firebase-lite for usage
Easy dataclasses with helpful features for Godot Engine.(similar to Python's dataclasses)Features- Customization options- Create object from Dictionary- Serialize to Dictionary- Better printing of objectExamples, Customization and Docshttps://github.com/3ddelano/dataclasses-godot
Adds a new, feature-packed UI nodetype for displaying text with a typewriter effect.Features include:- Full bbcode support, including custom effects!- Change speed dynamically!- Play forwards or backwards!- Play random voice effects when a letter is typed!- Automatic scrolling for oversized text!- Built-in text skipping and acceleration!- Automatically plays when the message is changed!- Text Transition effects!Updated 9/29/2020:- Now 3.2.3 compatible- Some new features. (See github commit)- The github now has a wiki with some usage informationUpdated 11/3/2020:- Now supports fancy text transition effects!- A number of squashed bugs- Finally remembered to update the version number in the config file. Oops.
Immediate GUI for Godot.Useful for debugging.Usage example: https://github.com/VolodyaKEK/godot-immediate-gui
This plugin gives you the ability to have lens flare in your 3d projects. And it's procedural too; meaning you don't need to assign actual lens flare textures as long as you have a bright spot in your screen.Just install the addons folder to add it to your project.Find out more here: https://github.com/SIsilicon/Godot-Lens-Flare-Plugin
Mirrors!!You look at yourself at the same time when you look at themThis is a WIP build of a mirror asset,this is the best that I could do with in a weekand this is my first ever time in using a game engine so no promises :DSo I herd ya needed mir'azz...+Stuff behind it doesn't appear on the mirror+It's easy to Install+It's easy to use+It's easy to instantiate+It's portable: (just drag and drop the .tscn file into the project/scene)+The code is well documented: (comments with custom debugging code galore)+and It's freeInstructions, documentations and debugging instructions(is just for fun XD) are all in the main codeI'd like to thank the ff people for their insight and tutorials:Miziziziz: https://www.youtube.com/watch?v=xXUVP6sN-tQBastiaan Olij: https://www.youtube.com/watch?v=wPzTmFHrGQkMartin Senges: https://www.youtube.com/watch?v=DDZeW-AqjWI
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, asynchronous scene loading, a global event manager and caching materials. Documentation at:https://github.com/jocamar/Godot-Common-Game-FrameworkIf you have any questions you can reach out me on Twitter and I'll be happy to help:https://twitter.com/joaomarinheiro
Runtime console for Godot.Usage example can be found on GitHub: https://github.com/VolodyaKEK/GodotConsole
This plugin adds a new node for giving a volumetric lighting effect to light nodes they are attached too.It also supports Lexpartizan's Sky Shader.https://github.com/Lexpartizan/Godot_sky_shader.More info in the README file. Please read it.
Audio Effects could be confusing to users who may be unfamiliar with the Audio Engineering environment and its tools. Looking at sliders with no visual feedback may seem a little daunting. This is where the Audio Effect Inspector comes in handy! It enables you to control your tools much easier with a graphical interface; like any VST plugin used in DAWs.The Audio Effect Inspector allows you to interact with Audio Effects with responsive graphical feedback.Currently Supports:- AudioEffectDistortion (New in v1.3.0)- AudioEffectEQ- AudioEffectReverb- AudioEffectDelay- AudioEffectPannerv1.3.0 Updates - - Implemented AudioEffectDistortionv1.2.0 Updates - - Implemented Preset Browser (AudioEffectReverb only supported in the meantime)- Presets could be edited in addons/AudioEffectInspector/Presets/presets.cdb using CastleDB- Fixed the 3D scene for AudioEffectReverbIf you encounter any problems, please don't hesitate to submit an issue here : https://github.com/NoodleSushi/AudioEffectInspector_GodotAddon/issues