A simple way to generate bitmap fonts for Godot 3.xSlap textures in the TextureSet. Write down the associated character in the CharSet.One character per line for both sets.You can add custom per-character advance/offsets using the associated dictionaries. Advance accepts string/float pairs and offsets accepts string/Vector2.Now with license!
Lightweight Appwrite SDK to integrate your Appwrite backend on Godot Engine using GDScript
An addon to aid a functional programming style in gdscript.
Unit Testing Plugin for Godot.Tested with version 3.3.2SUPPORTSEditor IntegrationTest HooksAsynchronous TestingParameterized TestingThreaded TestsJUnit XMLCommand Line Interface With CI SupportAnd More
This is a simple scene to display 3D healthbar.It should have better perfomance than viewport method. Mainly because it does not create any viewports and just works on simple Sprite3D node. You can add multiple healthbars and dont worry about perfomance.
Interact with the Discord Bot API.Make Discord Bots in Godot!Supports embeds, files, buttons, menus and more.Support Application commands aka Slash CommandsNote: Works on Godot 3.xFor the latest version check the Github repo.Found a bug? Report it on the Github issues page or in the Discord server.Docs: https://3ddelano.github.io/discord.gd/
If you have libraries of objects with carefully set up collision from Unreal projects and want to get that collision into Godot, you can use this tool to do so. It detects the prefixes used by Unreal to import manually created collisions and allows Godot to use them too.Supported:- Multiple colliders per object (under a single StaticBody)- Box, Sphere, Capsule and Convex colliders- Colliders can be translated and rotatedUsage:- Put the script in your project somewhere- Select the import settings for any file containing correctly set up meshes and set the "Custom Script" parameter to this script- Press the reimport button and the colliders set up in your file should be translated into Godot.
The core addon of the Escoria framework
Game template for games using the EgoVenture First Person Adventure framework for Godot.
An Escoria stock dialog manager
Unit Testing Plugin for Godot Mono.Tested with version 3.3.2SUPPORTSEditor IntegrationTest HooksAsynchronous TestingParameterized TestingThreaded TestsJUnit XMLCommand Line Interface With CI SupportAnd More
Maybe you love coding more than visual things, this may be what you want.Compile a behavior tree script, and turn it into a PackedScene file which contains a behavior tree.