GodotBoy allows you to load ROMs from everyone's favorite 80s portable game console as well as it's 90s counter part. You can add an emulator to you game. The repo includes some examples of using these as a pickup, or as part of a control surface.The sample is the most minimal example I could come up with and a ROM created from GBStudio (another MIT licensed project)It's a GDExtention written in Rust with GodotRust and RBoy.0.1.4: It now supports Windows, Linux, Linux on ARM64, and Android (on ARM64, but no reason it can't support Android x86 if anyone wants that).0.2.0: Added support for GBA, but requires a BIOS file. Maybe someday figure out how to remove that requirement.0.3.0: Now has support for Web exports. Requires Threads and Extension support in web exports.GodotRust: https://github.com/godot-rust/gdextRBoy: https://github.com/mvdnes/rboy
This GDExtension lets you slice meshes.If your Godot version or platform is not supported, you can compile the extension yourself.More information can be found at https://github.com/timo-eberl/mesh-slicing-gdextension/blob/main/README.md .
Adjustable Cinematic Camera Shake presets from the real world.Features:- recorded with real life camera- drag and drop- adjustable- smooth at all speedsExample video:https://www.youtube.com/watch?v=4lCm_jqoBrI
WARNING: if you're upgrading from any version prior to 1.4.0, you MUST follow the steps outlined in the link below. If you don't, your materials WILL break, and you'll have to fix them all MANUALLY! You only need to follow these steps once -- subsequent versions will not be reorganized again.https://github.com/Zorochase/ultimate-retro-shader-collection?tab=readme-ov-file#upgrading-from-v13--to-v14-- -- --Ultimate Retro Shader Collection (URSC) brings PlayStation, Sega Saturn or Nintendo 64 aesthetics to Godot 4.Features:- Vertex snapping and affine texture mapping (as seen on PlayStation and Saturn)- 3-point texture filtering (as seen on Nintendo 64)- Distance-based, per-vertex texture LOD and fog- Metallic and shiny shaders- 3D sprite shaders (shaded/unshaded, single/double-sided)- Scrolling sky shader (think Mario 64)- Screen-reading dithering and fade shaders- Create custom spatial shaders using macros- Compatible with all rendering backendsCheck out the collection's README on GitHub for documentation and a guide on getting set up. TLDR -- run the "setup.gd" editor script included with the collection to add the necessary global shader uniforms to your project settings.https://github.com/Zorochase/ultimate-retro-shader-collection?tab=readme-ov-file#readme
This is a very basic demo project showcasing how the BlastBullets2D library can be used to create optimized 2D shooter games that support Save/Load functionalityBlastBullets2D documentation: https://github.com/nikoladevelops/godot-blast-bullets-2d
This native Godot extension provides real and complex matrix algebra. It also includes ODE solver based on ODEINT, BoostC++ Geometry algorithms.Checkout demos:https://github.com/dmrokan/gdblas/releases/download/v1.4.0/demo.ziphttps://github.com/dmrokan/gdblas/releases/download/v1.4.0/demo3d.zip
Quickly building backpacks with godot使用godot背包插件快速构建背包https://gitee.com/L_HM/backpack_gridVersion 1.3
A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link!Shaders:https://godotshaders.com/shader/kaleidoscope/https://godotshaders.com/shader/crt-with-variable-fisheye/Spectralizer:https://godotengine.org/asset-library/asset/2762Music:SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-versionTeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-includedMusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5sMcMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4
demo version: Godot 4.4 rc-3 .NETThis tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke.You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below.https://github.com/AndresTraks/BulletSharpPInvoke/releasesTo compile BulletSharpPInvoke, you can check out my fork.https://github.com/sselecirPyM/BulletSharpPInvokeVideo Tutorial (Chinese):https://www.bilibili.com/video/BV1pKY3e5EHn/
Interact with WebAssembly modules from Godot.Inspect Wasm modules, access globals, call functions, and manipulate memory.Documentation: https://github.com/ashtonmeuser/godot-wasm/wikiRepository: https://github.com/ashtonmeuser/godot-wasm
A C# implementation of a simple 3D free-look camera for Godot 4.0 that mimics some of the functionality of the editor's camera for in-game use.Ported from Richardhyy's Godot 4.0 GD version (https://github.com/richardhyy/simple-free-look-camera-4), who ported from Adamviola's Godot 3.2 GD version https://github.com/adamviola/simple-free-look-camera).* Use **W** and **S** to move forward and backward.* Use **A** and **D** to move left and right.* Use **Q** and **E** to move up and down.* Roll the **scroll wheel** to increase and decrease movement speed.* Press **shift** to move faster, and hold **alt** to move slower.* Hold down the **right mouse button** to rotate the camera.There's a slider in the editor to control mouse sensitivity.Attach `FreeLookCameraBase.cs` or `FreeLookCamera.cs` to your Camera3D node. That's it!(More information at the README.md file)
A simple example scene, showing how to create a FPS camera.If you'd like to give me some feedback, or you'd like to help improve this demo, please leave a comment here:https://github.com/tavurth/godot-simple-fps-camera/issues