Godot Annotate is a Godot plugin which allows one to make mockups and sketches directly in the 2D editor using a custom AnnotateCanvas node.To start annotating, add the AnnotateCanvas node to a Godot scene, then perform one of the following actions.Left Mouse Button: Draw a stroke on the currenty selected AnnotateCanvascanvas-icon node.Right Mouse Button: Erase strokes on the currently selected AnnotateCanvascanvas-icon node.You can configure various properties like brush type, stroke size and color via. the toolbar that shows up, when a canvas is selected.Some brush types also provide configurable variables in the toolbar, when they are selected.see the github repo for further details: https://github.com/zarstensen/GodotAnnotate
This native Godot extension provides real and complex matrix algebra. It also includes ODE solver based on ODEINT, BoostC++ Geometry algorithms.Checkout demos:https://github.com/dmrokan/gdblas/releases/download/v1.4.0/demo.ziphttps://github.com/dmrokan/gdblas/releases/download/v1.4.0/demo3d.zip
Get your multiplayer game up and running quickly with our easy-to-integrate plugin.Key Features:- Interactive Lobbies & Matchmaking: Enable players to easily find and join each other from across the globe.- Account System: Allow players to easily create accounts. Comes with built-in email verification and a moderation system.- Persistent Data Storage: Create databases to store and retrieve data from the cloud.- Global Servers: Deliver high uptime and seamless gameplay through our extensive global server infrastructure.- In-Depth Analytics: Gain valuable insights with detailed tracking of player statistics.- Godot Asset Library Integration: Set up GD-Sync with minimal hassle, right from within the engine.More information can be found on https://www.gd-sync.com.
This autoload plugin allows you to extract MP3 metadata such as a title, album name, artists, cover art, etc with a single line of code.Example use: https://github.com/AineeJames/MusicMeta/blob/main/examples/get_mp3_metadata.gd
LimboAI is an open-source C++ module for Godot 4 providing a combination of Behavior Trees and State Machines for crafting your game’s AI. It comes with a behavior tree editor, built-in documentation, visual debugger, and more! While it is implemented in C++, it fully supports GDScript for creating your own tasks and states. The full list of features is available on the LimboAI GitHub page: https://github.com/limbonaut/limboaiBehavior Trees are powerful hierarchical structures used to model and control the behavior of agents in a game (e.g., characters, enemies, entities). They are designed to make it easier to create complex and highly modular behaviors for your games.This release works with Godot 4.2. Currently, GDExtension version supports only exports for Linux, Windows, macOS and Web.
Note: I strongly recommend you check out the template on Itch. https://greenf0x.itch.io/godotboy-template. This version does not get updated as often. The GitLab link is always the most cutting edge, but perhaps not the most stable. GodotBoy allows you to load ROMs from everyone's favorite 80s portable game console as well as it's 90s counter part. You can add an emulator to you game. The repo includes some examples of using these as a pickup, or as part of a control surface.The sample is the most minimal example I could come up with and a ROM created from GBStudio (another MIT licensed project)It's a GDExtention written in Rust with GodotRust and RBoy.0.1.4: It now supports Windows, Linux, Linux on ARM64, and Android (on ARM64, but no reason it can't support Android x86 if anyone wants that).0.2.0: Added support for GBA, but requires a BIOS file. Maybe someday figure out how to remove that requirement. v0.4.0 note: this was removed, it is beyond the scope of this project. If this is of interest to you, find me on BlueSky.0.3.0: Now has support for Web exports. Requires Threads and Extension support in web exports.0.4.0: Memory tools added! GBStudio added the script memory map to the exports, so you can now use the memory read/write tooling to trigger events in Godot or modify the game at run time.Itch.io Link: https://greenf0x.itch.io/godotboy-templateGodotRust: https://github.com/godot-rust/gdextRBoy: https://github.com/mvdnes/rboy
This demo includes many sphere-like objects with complex materials, for the purpose of showcasing Godot's rendering capabilities.This demo was featured at the beginning of the Godot 3.0 trailer: https://www.youtube.com/watch?v=XptlVErsL-oLanguage: GDScriptRenderer: Forward+
A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link!Shaders:https://godotshaders.com/shader/kaleidoscope/https://godotshaders.com/shader/crt-with-variable-fisheye/Spectralizer:https://godotengine.org/asset-library/asset/2762Music:SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-versionTeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-includedMusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5sMcMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4
demo version: Godot 4.4 rc-3 .NETThis tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke.You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below.https://github.com/AndresTraks/BulletSharpPInvoke/releasesTo compile BulletSharpPInvoke, you can check out my fork.https://github.com/sselecirPyM/BulletSharpPInvokeVideo Tutorial (Chinese):https://www.bilibili.com/video/BV1pKY3e5EHn/
New Relic (https://newrelic.com) is a SaaS based observability platform that provides software monitoring and analytics for any technology. This addon allows developers to send useful data in the form of events, metrics, or logs to New Relic for troubleshooting or game analysis. That data can then be used to create meaningful visualizations.Docs: https://github.com/khpeet/newrelic-godot-plugin?tab=readme-ov-file#new-relic-godot-plugin
Juego de aviones (Plane game demo)Este es el primer proyecto que les enseño a mis alumnos de creación de videojuegos con Godot.Es un Juego / Template que tiene un menú de selección de nivel, y un nivel en el que podés luchar contra 3 tipos de enemigos distintos.Ideal para estudiar el código y aprender conceptos básicos de godotmás info sobre los cursos en gamedevargentina.comEng:Plane game demoThis is the first project I teach my students in game development with Godot.It is a Game / Template that has a level selection menu, and a level in which you can fight against 3 different types of enemies.Ideal for studying the code and learning basic concepts of Godotmore info about the courses at gamedevargentina.com
This asset shows one way to build with Godot a 2D space shooter side-scrolling game with a wraparound world, like the one in the classic Defender arcade game.More details here: https://github.com/JSolde/Godot-demo-2D-Side-Scrolling-and-Wraparound-Shooter