A Half-Life 1 inspired console for Godot projects.There is a singleton and optional UI (that doesn't autoload).It's also possible to craft your own UI instead.Future versions may provide additional UI implementations as well.The core idea: you have CVARs (console variables) and CMDs (commands).You can use CVARs as global variables and settings. CMDs are like global events/signals.Supported variable types: `bool, int, float, String` - the variable typeis determined when it is registered with an initial value.After that, new values are interpreted as being of that type.`GsomConsole.register_cvar("test", 5, "Description.")` - will register an `int` CVAR.● `test` -> output 5● `test 6` -> now `test` is `6`● `test 7.1` -> now test is `7` because it is `int`Registering commands simply declares them for future calls. The consoledoesn't do anything specific per CMD call - only emits the `called_cmd` signal.`GsomConsole.register_cmd("do_something", "Description.")` - will register the `do_something` CMD.● `do_something` -> will emit `called_cmd.emit("do_something", [])`.● `do_something abc -1 20 true 3.3` -> will emit `called_cmd.emit("do_something", ["abc", "-1", "20", "true", "3.3"])`.