A Camera addon for Godot 4.2.2.Loosely based on the Unity Cinemachine.Makes blending and shaking cameras easy!Aimed to reduce the amount of code lines in your project a lot.A lot can be configured in the Inspector.See GitHub for a full list of features.I developed this as a part of my final thesis in game engineering.Written in C++, supported in GDScript.Wikihttps://github.com/LumiToad/GDExtension_CineCam/wikiGitHubhttps://github.com/LumiToad/GDExtension_CineCam/Example projecthttps://github.com/LumiToad/CineCam_ExampleSupported platforms:Windows x86 32 / 64Linux x86 32 / 64Source code is available on GitHub, so you can compile your own builds!
Are you struggling with a particular subject in Godot? Do you want a tutorial on it? Well, you can now request that very thing with the Gwizz Ticketing System! Simply describe your problem, add an email, then send! Your ticket will go straight to Gwizz's database where he can review it and make an appropriate tutorial!
Very simple template to use as a starting point for a top-down action RPG. It works with keyboard, touch and gamepad input, and has a character with a few moves, an inventory system and a quest system.I created this for my students as a template for their final exam so everything is implemented in the simplest form possible. Take it as a starting point rather than a solid foundation. Live demo: https://redmagegames.com/elcaballerohueco/
Provides a control that organizes your child controls in such a way as to place them in any available space within the control.Simply move the "FillGapContainer" folder to the "addons" folder of your project and activate the plugin in project/project settings/Plugins/Fill gap Container. Now you can create a container type node called FillGapContainer.
Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way.More info:https://github.com/TheVulcoreTeam/Persistence
TextureFont is an addon for Godot that allows creating fonts from textures from directly within the editor.This addon adds a new TextureFont resource that defines how each character is mapped to the texture(s). These resources can be used anywhere a font is expected (Such as Label, Button, TextEdit). They allow for fancier, more colorful or more retro-looking fonts over the standard formats.See the repository for more information:https://github.com/Mickeon/Godot-Texture-Font
A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link!Shaders:https://godotshaders.com/shader/kaleidoscope/https://godotshaders.com/shader/crt-with-variable-fisheye/Spectralizer:https://godotengine.org/asset-library/asset/2762Music:SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-versionTeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-includedMusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5sMcMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4
demo version: Godot 4.4 rc-3 .NETThis tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke.You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below.https://github.com/AndresTraks/BulletSharpPInvoke/releasesTo compile BulletSharpPInvoke, you can check out my fork.https://github.com/sselecirPyM/BulletSharpPInvokeVideo Tutorial (Chinese):https://www.bilibili.com/video/BV1pKY3e5EHn/
New Relic (https://newrelic.com) is a SaaS based observability platform that provides software monitoring and analytics for any technology. This addon allows developers to send useful data in the form of events, metrics, or logs to New Relic for troubleshooting or game analysis. That data can then be used to create meaningful visualizations.Docs: https://github.com/khpeet/newrelic-godot-plugin?tab=readme-ov-file#new-relic-godot-plugin
Juego de aviones (Plane game demo)Este es el primer proyecto que les enseño a mis alumnos de creación de videojuegos con Godot.Es un Juego / Template que tiene un menú de selección de nivel, y un nivel en el que podés luchar contra 3 tipos de enemigos distintos.Ideal para estudiar el código y aprender conceptos básicos de godotmás info sobre los cursos en gamedevargentina.comEng:Plane game demoThis is the first project I teach my students in game development with Godot.It is a Game / Template that has a level selection menu, and a level in which you can fight against 3 different types of enemies.Ideal for studying the code and learning basic concepts of Godotmore info about the courses at gamedevargentina.com
This asset shows one way to build with Godot a 2D space shooter side-scrolling game with a wraparound world, like the one in the classic Defender arcade game.More details here: https://github.com/JSolde/Godot-demo-2D-Side-Scrolling-and-Wraparound-Shooter
This Plugin enables to dynamically change the system bar colors (status bar and navigation bar) of your godot android app.How To Use:1. Turn on gradle build in your project2. Turn off immersive_mode in Android exprot present (to make system bar visible) and make sure to turn on plugin in project settings.3. Add SystemBarColorChanger node to your scene --> To change status bar color $SystemBarColorChanger.set_status_bar_color(color) --> To change navigation bar color $SystemBarColorChanger.set_navigation_bar_color(color) --> If you want to have light status bar eg. WHITE $SystemBarColorChanger.lightStatusBar = true --> If you want to have light navigation bar eg. WHITE $SystemBarColorChanger.lightNavigationBar = true4. Translucent System Bars --> To enable translucent system bars $SystemBarColorChanger.set_translucent_system_bars(true) --> To disable translucent system bars $SystemBarColorChanger.set_translucent_system_bars(false)Demo Project: https://github.com/syntaxerror247/godot-android-system-bar-color-changer/tree/main/plugin/demoIf you have any question or issue with the plugin feel free to submit an issue in its github repository.