A Camera addon for Godot 4.2.2.Loosely based on the Unity Cinemachine.Makes blending and shaking cameras easy!Aimed to reduce the amount of code lines in your project a lot.A lot can be configured in the Inspector.See GitHub for a full list of features.I developed this as a part of my final thesis in game engineering.Written in C++, supported in GDScript.Wikihttps://github.com/LumiToad/GDExtension_CineCam/wikiGitHubhttps://github.com/LumiToad/GDExtension_CineCam/Example projecthttps://github.com/LumiToad/CineCam_ExampleSupported platforms:Windows x86 32 / 64Linux x86 32 / 64Source code is available on GitHub, so you can compile your own builds!
Are you struggling with a particular subject in Godot? Do you want a tutorial on it? Well, you can now request that very thing with the Gwizz Ticketing System! Simply describe your problem, add an email, then send! Your ticket will go straight to Gwizz's database where he can review it and make an appropriate tutorial!
A side dock to make basic drawings without leaving the Godot editor, useful for prototyping. Has basic and custom paint tools, supports drag and drop from any file/texture in editor (PNG only), onion skinning, sprite sheets, etc. Janky, minimal and tailored to drawing black outlines+fillings and shadows. Documentation on github: https://github.com/sulianthual/scribbler
Provides a control that organizes your child controls in such a way as to place them in any available space within the control.Simply move the "FillGapContainer" folder to the "addons" folder of your project and activate the plugin in project/project settings/Plugins/Fill gap Container. Now you can create a container type node called FillGapContainer.
This plugin adds a dock to the bottom of the screen. Similar to what you would see in Unity or Unreal. It allows you to preview assets and drag them into the scene.Setup Guide - https://github.com/Reetro/Asset-Dock
A threaded async loader for Godot resources.Loads a resource in another thread and emits signals.There is a singleton `GsomLoader` - a concurrent loader.And it is possible to create any number of queued loaders - `GsomLoadQueue`. Both have similar APIs.```GsomLoader.finished_load.connect(_handleResource)GsomLoader.changed_progress.connect(_handleProgress)GsomLoader.failed_load.connect(_handleFail)GsomLoader.load_async("res://test.tscn")```See GitHub readme or the root example.gd for more details.https://github.com/raub/gsom_loader
A small experiment with UI I worked on between projects to try and emulate the feeling of a Dance Dance Revolution song select menu, can be used by clicking the buttons or the arrow and enter keys. selecting a song will take you to an associated link!Shaders:https://godotshaders.com/shader/kaleidoscope/https://godotshaders.com/shader/crt-with-variable-fisheye/Spectralizer:https://godotengine.org/asset-library/asset/2762Music:SystemST91: https://soundcloud.com/systemst91/cole-dingo-normal-version https://soundcloud.com/systemst91/cole-dingo-hard-versionTeckGeck & SystemST91: https://soundcloud.com/systemst91/sets/teckgeck-megamix-ver-rmx-by-system-st91CodyVondell: https://soundcloud.com/codyvondell/futureproof https://soundcloud.com/codyvondell/side-effects-includedMusMus: https://www.youtube.com/watch?v=ZLLn3FNyc5sMcMangos: https://www.youtube.com/watch?v=8V5T6oUOEV4
demo version: Godot 4.4 rc-3 .NETThis tool allow you Import PMX model. And import vmd animation to animate camera and model. This plugin depends on BulletSharpPInvoke.You can get libbullectc.dll from BulletSharpPInvoke's demo. Copy it to project directory. The link is below.https://github.com/AndresTraks/BulletSharpPInvoke/releasesTo compile BulletSharpPInvoke, you can check out my fork.https://github.com/sselecirPyM/BulletSharpPInvokeVideo Tutorial (Chinese):https://www.bilibili.com/video/BV1pKY3e5EHn/
New Relic (https://newrelic.com) is a SaaS based observability platform that provides software monitoring and analytics for any technology. This addon allows developers to send useful data in the form of events, metrics, or logs to New Relic for troubleshooting or game analysis. That data can then be used to create meaningful visualizations.Docs: https://github.com/khpeet/newrelic-godot-plugin?tab=readme-ov-file#new-relic-godot-plugin
Quickly building backpacks with godot使用godot背包插件快速构建背包https://gitee.com/L_HM/backpack_gridVersion 1.3
A plugin for Godot that parses and displays RSS feeds in engine (and editor).NOTE: This plugin currently only supports RSS feeds and not ATOM feeds.NOTE: This plugin includes the GodotXML addon, which is a dependency for this plugin to work. GodotXML plugin taken from https://github.com/elenakrittik/GodotXML .
AutoSaver is a peace-of-mind plugin for Godot 4 that enables a toggle to automatically save the currently open scenes and files based on a timer schedule (default is 60 seconds) and/or when the application loses focus. The plugin has some optional configuration to customize the experience.## Features • Toggle autosave functionality in the Godot editor• Prevent saving during active editing (scenes)• Integration with Godot's built-in autosave features• Easy-to-use settings panel in the Godot editor[+] What this plugin does:• Automatically saves open text files (.gd, .txt, etc.) and scene files (.tscn) in the Godot editor at regular intervals.• Provides an optional feature to save files when the Godot editor loses focus (disabled by default).• Compatible with GDScript-only projects when using Godot Engine for .NET (see Troubleshoothing)[-] What this plugin does NOT do :• This plugin does not create an autosave system for your game projects.• It's not a replacement for version control systems like Git.• This plugin doesn't create backups or multiple versions of your files; it simply saves the current state of open files in Godot.More info: https://github.com/vrravalos/AutoSaver-for-Godot