This plugin aims to help in writing dialogue. It makes use of a syntax heavily inspired by {{mustache}} templates, specifically like handlebars.js. It lets you make use of functions and data in your script and have AraVox generate a Resource which you can then parse in whichever way you want.It is highly recommended to check out its wiki to fully grasp how to utilize AraVox:https://github.com/aravikusu/AraVox/wiki
Asynchronous AMQP-0-9-1 Client Addon with RabbitMQ extensions for Godot 4.3Consult README.md and Example.gd for usage information.
A plugin to make writing compute shaders less painful. Supports Godot 4.3+, almost certainly supports any 4.x version.
This is 100% pure GDScript embeddable Software Mod Player for Godot Engine 4.Supported files: *.mod, *.xm4.3.0 updates:* Optimize for loops4.2.5 updates:* Fixed portamento up/down* Fixed error when read empty pattern from XM files* Remove unused codes4.2.4 updates:* Fixed tone portamento in linear frequency* Fixed vibrato does not working* Fixed volume slide command* Fixed Instrument panning* Refactoring codes4.2.3 updates:* Fixed portamento/vibrato in linear frequency* Fixed tone portamento bug* Fixed 16-bit sample loop point bug.* Implement frequency 0 to stream stop.4.2.2 updates:* Fixed 3xx/4xx "continue" parameter* Fixed volume resets when has no instrument number* Remove thread codes* Remove old workaround codes* Refactoring codes4.2.0 updates:* Implemented 9xx Sample Offset* Fixed some errors4.1.1 updates:* Implemented full features for multi retrig note (0x1B)4.1.0 updates:* Fixed pitchbend in linear frequency mode.* Implemented vibrato depth of volume command.* Implemented global volume slide continue (parameter 0x0000).* Implemented temporary multi retrig note.4.0.1 updates:* Fixed some clamp/max to clampf/clampi/maxf* Fixed @export_files attribute4.0.0 updates:* Ported from Godot Engine 3 version.
2D Top-down world generationAllows you to create smooth and high-quality landscapes, supports the creation of objects (scenes) on them depending on the height.High performance even with a large world size
A tactical role-playing game demo for the Godot Engine
Voxel rendering for Godot 4 based on an efficient 2-level DDA algorithm implemented 100% on the GPU as a fragment shader.This approach allows for good performance and opens up the possibility of making runtime changes to voxels at a relatively low cost.Please see the detailed description on GitHub.
A modular, component-based system for creating animated lights in the Godot engine, inspired by the dynamic light animations of classic Quake and Half-Life games.Features- 11 Animation Presets: Includes predefined light animation tables from Quake.- Custom Animations: Supports user-defined animation strings.- Editor Previews: Preview animations directly in the Godot editor.- Smooth Transitions: Optional fade effect to reduce stepping.- Material Integration: Light animations affect the lamp material’s emission property.- Example Project: An example project is included to demonstrate setup and usage, providing a quick way to understand how to configure and combine components.
Adds a preset interface that shows an interactive list of all licenses. Custom licenses can be added through the GodotLicensing class.
Plugin for Godot Engine to automatically import Krita KRA & KRZ-files.
100% Pure GDScript Software MIDI Player for Godot Engine 44.3.1 update:* Fixed preset velocity range bug* Fixed sample link bug4.3.0 update:* Optimize for loops.4.2.0 update:* Remove thread codes* Fixed boilerplate4.1.1 update:* Fix bug for using "Sample Mode Loop Ends By Key Depression".4.1.0 update:* Move GDScript to AnimationPlayer for ADSR volume controller * Update demonstration project.4.0.2 update:* Fixed for Godot Engine 4.0* Fixed clamp/max to clampf/maxf4.0.1 update:* Fixed for Godot Engine 4 RC14.0.0 update:* Ported from Godot Engine 3 version.
GoLogger is a lightweight framework that enables you to create log entries to store game events and data into external .log files, making it easier to identify issues. GoLogger is a versatile tool aimed at making the debugging and maintaining process easier, and provide deeper insights into your game's behavior. By storing .log files externally, players can also share logs when they encounter issues, helping you resolve critical problems in released products.Simply define your log entries with "Log.entry("My log entry.")" and adding data the same way you would concatenating strings.The latest version, setup and more can be found in the Github repository and the wiki.https://github.com/Burloe/GoLogger/wiki/