A GDScript implementation of the finite state machine pattern.Adds node types for finite state machines and states.
Addon to store data in text or encrypted files, in Godot Engine 4, in an easy way.More info:https://github.com/TheVulcoreTeam/PersistenceYou can download in releases too, if you don't want download all source code:https://github.com/TheVulcoreTeam/Persistence/releases
Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime. The major differences are that you can edit all transformations at the same time, and customization options have been added. The selection box and axes can be toggled, colors changed, snapping intervals changed, and more. Transformation methods can be easily overriden to customize the default behavior. It is available in both C# and GDScript.For usage, it's recommended to take a look at the demo project - note that to use the demo you will have to git clone the repo, since the artifact is setup for use with the Godot Asset Library.Gizmo3D is largely a port of C++ code from the Godot Engine source. The license for the Godot Engine can be found at https://godotengine.org/license/.
Operations provides a quick and efficient way to programmatically create animations and complex behavior trees in the Godot game engine. A large collection of built-in operations are provided, with custom operations being very easy to make. It is available in both C# and GDSCript. For more information, API usage, and examples see the Github repo.
GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.
Simplify your Godot save/load systems with this GDScript singleton. Effortlessly serialize any class to JSON and deserialize back, with automatic handling of Godot types. Go beyond basic conversion with advanced tools to compare, find differences, and apply patches to your game or app data.
Actually good first person controller for the Godot Engine. MIT License (credit Colormatic Studios)This first person controller was made because there weren't many first person controllers for Godot at the time, and the ones that did exist were pretty bad.It is highly customizable and comes with many features, QOL, and readable code.Move with WASD, space to jump, shift to sprint, C to crouch.FEATURES: In-air momentum Motion smoothing FOV smoothing Head bobbing Crouching Sprinting 2 crosshairs/reticles, one is animated (more to come?) Controller/GamePad support (enabled through code, see wiki) In-editor tools (enable editable children to use)If you make a cool game with this addon, I would love to hear about it!Check out the Colormatic Git page for a wiki and more.https://git.colormatic.org/ColormaticStudios/quality-godot-first-person
ProtoShape is a Godot plugin that adds a library of dynamic shapes like ramps and stairs to quickly block out your maps and iterate on your ideas. ProtoShape is relying on the built-in CSG shapes to generate custom stairs/ramps. Custom dynamic nodes can also be created using the ProtoGizmo system.
QuarkPhysics is a 2D physics engine designed for games. Its goal is to provide a reasonable approach to simulate rigid bodies, soft bodies, and different physics models together.Wiki: https://github.com/erayzesen/godot-quarkphysics/wikiLet's go over what this plugin includes:-A native plugin that integrates the entire QuarkPhysics library into Godot, with builds for all platforms.-An editor plugin that provides unlimited editing capabilities for QMesh inside Godot.-An example project and 8 example scenes to help you try QuarkPhysics and explore how it works.-Native API documentation.
A Five Nights at Freddy's framework made for the Godot game engine.
GUT for Godot 4.5This release requires Godot 4.5. You can find a full list of earlier versions and links in the README: https://github.com/bitwes/Gut/blob/main/README.mdGUT stands for Godot Unit Testing and...as you may guess, it is a tool for creating and running tests.Features* Run tests easily through the Godot Editor, Command Line, or VSCode.* A plethora of asserts and utility methods to help make your tests simple and concise.* Support for Inner Test Classes to give your tests some extra context and maintainability.* Doubling: Full and Partial doubles, Stubbing, Spies.* Parameterized Tests* Export results in standard JUnit XML format.More info can be found in the wiki: https://gut.readthedocs.io/en/latest/
Nodes for broadcasting and receiving LAN games.These allow you to setup a dead simple LAN only server browser for multiplayer games.Simply add the ServerAdvertiser node to your server's scene, and the ServerListener node to your server browser, and wire up a few signals, and you're good to go!