Set of tools to use hexagon based tilemap in Godot with A\* pathfinding and cube coordinates system.Features:- A\* pathfinding support- Cube coordinates system- Conversion between different coordinate systems- Both offset axis support (horizontal, vertical)- All layout support (stacked, stacked offset, stairs right, stairs down, diamond right, diamond down)- Toolbar actions to fix tilemaps after layout changes- Debug visualization- Embeded documentation
Provides nodes for aerodynamic simulation.To get started, add an `AeroBody3D` node to your scene, and add as many `AeroInfluencer3D` nodes as necessary.For Godot Asset Library installs:Ensure that addon files are installed inside res://addons/godot_aerodynamic_physicsThis folder structure allows for this plugin to be used as a git submodule, because of this, Godot does not automatically install it to the correct path.
Quickly create natural-looking terrain with customizable noise parameters. This tool is designed to create simple but powerful terrains that do not require manual painting
Port to Godot 4 for the pixel space background generator by deep-foldhttps://deep-fold.itch.io/space-background-generator
Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime. The major differences are that you can edit all transformations at the same time, and customization options have been added. The selection box and axes can be toggled, colors changed, snapping intervals changed, and more. Transformation methods can be easily overriden to customize the default behavior. It is available in both C# and GDScript.Gizmo3D is largely a port of C++ code from the Godot Engine source. The license for the Godot Engine can be found at https://godotengine.org/license/.
Port to Godot 4 for the pixel sprite generator by deep-fold https://deep-fold.itch.io/pixel-sprite-generator
Easily add nodes with one line of code.Nodes that can be created are: Timer, Node, Node2D, Area2D, Marker2D, VisibleOnScreenEnabler2D
This lightweight library provides the core logic and functionality you need to build engaging match-3 games. Focus on game design and mechanics while leaving the complex logic to this library.
This is an unofficial tool that can be used as a plugin in Godot to speed up the process of creating animations for the character generator 2.0 https://legendaryswordsman2.itch.io/character-generator
Create basic rooms for your 3D by controlling some parameters and speeding up the process of integrating single rooms into your world
Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.