Easily store options on-device in Godot 4.4. This is useful for storing user settings such as volume and keybindings.Godot Cookies stores data as indented JSON making it easy to understand and edit manually.The package can easily be installed through NuGet.
Lightweight ecs framework written with gdscript.- Lightweight and high-performance.- One step serialization and deserialization the game world.- Independent event system.- Hot-swappable system design.- Data-driven and event-driven.- Easy to use.
Gizmo3D encapsulates the Godot Engines 3D move/scale/rotation gizmos into a customizable node for use at runtime. The major differences are that you can edit all transformations at the same time, and customization options have been added. The selection box and axes can be toggled, colors changed, snapping intervals changed, and more. Transformation methods can be easily overriden to customize the default behavior. It is available in both C# and GDScript.Gizmo3D is largely a port of C++ code from the Godot Engine source. The license for the Godot Engine can be found at https://godotengine.org/license/.
This is a sample project demonstrating tracking features on Meta headsets. This includes body / hand tracking, which is supported on Quest 2, Quest 3, and Quest Pro; as well as face tracking, which is only supported on Quest Pro. For more Meta-specific hand tracking features, check out the Meta Hand Tracking XR Sample.
Provides nodes for aerodynamic simulation.To get started, add an `AeroBody3D` node to your scene, and add as many `AeroInfluencer3D` nodes as necessary.For Godot Asset Library installs:Ensure that addon files are installed inside res://addons/godot_aerodynamic_physicsThis folder structure allows for this plugin to be used as a git submodule, because of this, Godot does not automatically install it to the correct path.
This is a sample project demonstrating the Meta-specific composition layer features supported by the Godot OpenXR Vendors plugin. See the Meta Composition Layers tutorial doc for a detailed walkthrough on these features.
This addon adds an extended scroll container node with smooth scroll settings.How to use:Activate the addon in the project settings' addon tab, Click the "+" button to add a new node and select "SmoothScrollContainer" instead "ScrollContainer". To add smooth scrollling to existing ScrollContainers, rightclick the node and select change type. Then select "SmoothScrollContainer".For smoother scrolling: In your project settings set gui/common/snap_controls_to_pixels to falseMouse scroll icon by Greg Fiske from the Noun Project
This is a sample project demonstrating the Meta-specific hand tracking features supported by the Godot OpenXR Vendors plugin. See the Meta Hand Tracking tutorial doc for a detailed walkthrough of these features.
This is a sample project demonstrating the Meta scene and spatial anchor features supported by the Godot OpenXR Vendors plugin. See the Meta Scene Manager or Meta Spatial Anchors tutorial docs for detailed walkthroughs of these features.
This is a sample project demonstrating the Meta-specific passthrough features supported by the Godot OpenXR Vendors plugin. See the Meta Passthrough tutorial doc for a detailed walkthrough of these features.
2D and 3D Components to manage health, damage, and healing
SpriteMesh is a plugin for Godot that allows you to create 3D meshes based on a 2D sprite.