Adds a custom 3D mirror node to the engine.The mirrors use additional cameras to render the scene from a mirrored perspective.Mirror properties that can be adjusted: - Tint - Size - Visible visual layers - Player camera - Distortion
Place anything you want in your scenes, in a procedural, non-destructive way.This add-on automates the positioning of assets in a scene. If you have a lot of props to place, and you would rather not do it by hand, ProtonScatter may be useful to you.
TrenchBroom map loader for Godot 4. Alternative to Qodot. Also known as TBLoader.
First person controller for Godot 4.1
A 3D Terrain Tool Plugin written in .NET6/.NET7Currently supported:- Sculpting- Holes- Flatten- Noise- Smoothing- Collider support for DEFAULT and Bullet- Painting: On each splatmap channel- Brushes: Smooth, Linear, Spherical, Tip by given radius, strength and fallof- Importing and exporting heightmaps and splatmaps for 16bit raw images (industrial default)- Mapbox Support- 4 types of import formats- Visual shader support with pre defined components- open source
This add-on provides a more flexible replacement of the InterpolatedCamera3D node that will be removed from core in Godot 4.0.See the usage documentation at: https://github.com/godot-extended-libraries/godot-interpolated-camera3dDemo project: https://godotengine.org/asset-library/asset/740
A simple plugin to allow the easy creation and use of destructible objects inside of Godot. Converts a shard mesh into a Node of mesh instances and custom generated collisions shapes, with each shard having its own rigid body. The shards can be generated either in game or before hand. Designed to be used in conjunction with Blenders cell fracture (or any other tool which can generate the required shard mesh). Further clarified in the README.
A template for quickly getting started with WebXR projects in Godot.
Provides a convenient way to apply random variance to the position, rotation, and scale of selected Node3Ds based on user-defined parameters.This plugin is useful for decorating scenes with multiple instances of the same assets without the need to manually adjust each one individually.
**Warning, this software is not complete, some functionality may be glitchy or change in the future**Polyliner allows you to create 3D lines.- LinePath3D lets you create a line using the Path node's Curve3D tools.- Trail3D continuously generates a line that follows its own node every frame.
A simple multiplayer example project. Shows how to setup a connection, create a basic first-person controller and synchronize the movement over network.
Goshapes provides intuitive, curve-based level creation tools for Godot 4.This tool augments Path3D nodes with abilities to: - create custom block meshes (earth, buildings, etc) - create path meshes (fences, paths, roads) - scatter instances (trees, rocks, grass, etc)This makes it ideal for quickly putting together 3D environments.