Paint vertex color directly in Godot.For a development version with frequent updates and experimental features visit https://github.com/tomankirilov/VPainter/tree/experimental
A tool to generate river meshes with flow and foam maps based on bezier curves. A water and lava shader are included. Objects can also flow along the water.0.2.1:* New axis constraints for adding and moving river curve points.* Built in Lava shader.* Improved inspector that dynamically parses built-in and custom shaders.* Curve controls for colour and transparency depth.* Improved refractions with objects in front of water removed.0.2.0:* Added WaterSystem node to render out global height and flow maps.* Added a Buoyant node to allow RigidBodies to float on the water.* Added better options for controlling the flow and foam of rivers.0.1.0:* Initial Release.
This addon allows you to create a terrain from an image. It uses the layers of an image and constructs the geometry using each pixel color. Currently, it supports a "terrain" layer, and a "water" one. See included images in the demo folder. The image must be in TIFF format, uncompressed.
This plugin adds planar reflectors to your scene. It should help with making more faithful reflections. Use it to make flat reflective surfaces like mirrors, lakes, shiny floors and more!It supports both GLES3 and GLES2.Read the README for more details.
These are a couple of scripts for controlling a configurable 3D Camera for RTS games.
Let you make a first-person 3D game.
A Bone editor on the Godot Engine Editor.
"VRM" is a file format for handling 3D humanoid avatar (3D model) data for VR applications. It is based on glTF2.0. ( https://vrm.dev/en )** Now compatible with Godot 3.4 and GLES2 **This asset provides an importer for VRM characters, as well as a full implementation of the MToon Shader for Godot Engine. Enable the addons in "Project Settings..." → "Plugins"「VRM」はVRアプリケーション向けの人型3Dアバター(3Dモデル)データを扱うためのファイルフォーマットです。glTF2.0をベースとしており、誰でも自由に利用することができます。 ( https://vrm.dev )** Godot 3.4とGLES2のサポートが追加されました! **このアセットは、VRMの3Dアバターのインポーターを提供します。また、VRM Addon とは別に Godot 用の MToon シェーダーも同梱されています。「プロジェクト設定...」→「プラグイン」で有効にする。
This tool allows you make that a KinematicBody follows another Node in a 3D space.
Adds a 'Lock to view' toggle to the camera node, which forces the camera to follow the editor preview allowing for extremely easier camera positioning.More quality of life camera features tba
This plugin adds support for the Oculus Quest and Quest 2 VR headsets to Godot.
Adds simple motion (ribbon) trails to Godot 3.2. Supports texturing and start/end colors for fading in/out. This can be used for a variety of special effects.Instructions:1. Unzip the contents into a new folder. This folder contains a demo project, and if it is not needed, the MotionTrail subfolder can be copied directly into an existing/new project.2. Simply drag and drop the MotionTrail.tscn scene onto a parent scene (such as an object in motion), and you should be all set!