Kenney's UI audio pack, pre-packaged for use in Godot.50 user interface sound effects including buttons, switches and generic clicks.Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality.Support the original artist to create more free game assets: http://donate.kenney.nl/4.0 version of this asset: https://godotengine.org/asset-library/asset/796
# TransitA simple Godot asset for smooth scene transitions## UsageAdd Transit to your project. You can either install it from the Godot Asset Library, add this repository as a submodule of your project, or download `transit/Transit.gd` and `transit/Transit.tscn` into the location of your choosing.Once you have the files in the right place, add `Transit.tscn` to your project's AutoLoad list in the project settings.*Important: Make sure you add the scene file (ending in `.tscn`) to the AutoLoad list. Adding the GDScript file (ending in `.gd`) **will not work**.*Now you can reference `/root/Transit` in your scripts to change scenes in much the same way you would with `SceneTree.change_scene`. For example:```GDScriptonready var _transit := $"/root/Transit`func on_button_pressed(): _transit.change_scene("res://Game.tscn")```## Documentation### Change Scene`change_scene(path: String, duration: Float = 0.2, delay: float = 0)`Fades out, calls `get_tree().change_scene(path)`, then fades back in. Emits the `scene_changed` signal once the transition is completed.Parameters:* `path`: The scene to change to after fading out.* `duration`: How long in seconds the fade should last on each side of the transition. Defaults to 0.2s (200ms).* `delay`: How long to wait before starting the transition. Defaults to 0s, i.e no delay.Example:```GDScript# A simple fade transition to `Game.tscn`._transit.change_scene("res://Game.tscn")# Then same as above, except each fade (out and in) takes half a second._transit.change_scene("res://Game.tscn", 0.5)# The same as above, except now it waits for a full second before fading out._transit.change_scene("res://Game.tscn", 0.5, 1.0)```### Set fade-to color`set_color(color: Color)`Sets the intermediate color to use when fading between scenes. The default is black. This function preserves the current alpha value, which means it's safe to change colours even while a fade is in progress.Parameters:* `color`: The color to fade to. This is implemented as a ColorRect that exists on the highest canvas layer in the scene.Example:```GDScript# Set fade color to white._transit.set_color(Color.white)# This will now fade to white before changing to `Game.tscn`_transit.change_scene("res://Game.tscn")```## Implementation DetailsTransit works by creating a `ColorRect` on canvas layer #128 (the highest.) This `ColorRect` defaults to black with 0 alpha, with mouse filtering set to `MOUSE_FILTER_IGNORE`. When `change_scene` is called, the following process happens:1. The `ColorRect` mouse filtering is set to `MOUSE_FILTER_STOP` to prevent further UI interaction.2. If `delay` is larger than 0, the function yields for that amount of time.3. An animation is played that fades the alpha value to 1 over the given time period.4. `SceneTree.change_scene` is invoked on the current tree, changing to the requested scene.5. The `ColorRect` mouse filtering is set back to `MOUSE_FILTER_IGNORE` to allow UI interactions.6. The same fade animation as before is played in reverse to fade the `ColorRect` alpha back to 0.7. The `scene_changed` signal is emitted.
Kenney's interface sound pack, pre-packaged for use in Godot.This package includes 100 interface sounds like button clicks, snaps, minimize, maximize, confirmation sounds and more.Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality.Support the original artist to create more free game assets: http://donate.kenney.nl/4.0 version of this asset: https://godotengine.org/asset-library/asset/794
In-game monitoring node with plots for performance or anything else.Just add a Monitor node to your scene and setup any number of plots with one function call each, like $Monitor.add_perf_monitor(Performance.TIME_FPS, "FPS")
This package provides a zoomable, pannable map, with the ability to create waypoints on the map with paths between them.
Runtime console for Godot.Usage example can be found on GitHub: https://github.com/VolodyaKEK/GodotConsole
Godot Rust CLI is an easy to incorporate Rust modules into your Godot project.
A set of useful nodes to use in Godot projects that facilitate implementing features like split-screen, asynchronous scene loading, a global event manager and caching materials. Documentation at:https://github.com/jocamar/Godot-Common-Game-FrameworkIf you have any questions you can reach out me on Twitter and I'll be happy to help:https://twitter.com/joaomarinheiro
Immediate GUI for Godot.Useful for debugging.Usage example: https://github.com/VolodyaKEK/godot-immediate-gui
Kenney's particle pack, pre-packaged for use in Godot.This package includes 80 sprites for particles, light cookies and shaders.Support the original artist to create more free game assets: http://donate.kenney.nl/4.0 version of this asset: https://godotengine.org/asset-library/asset/784