GDNative wrapper for SQLite (Godot 4.X+), making it possible to use SQLite databases as data storage in all your future games.
This addon adds an extended scroll container node with smooth scroll settings.How to use:Activate the addon in the project settings' addon tab, Click the "+" button to add a new node and select "SmoothScrollContainer" instead "ScrollContainer". To add smooth scrollling to existing ScrollContainers, rightclick the node and select change type. Then select "SmoothScrollContainer".For smoother scrolling: In your project settings set gui/common/snap_controls_to_pixels to falseMouse scroll icon by Greg Fiske from the Noun Project
A ScrollContainer that can be controlled by external Range nodes.
Myket plugin allows you to easily implement your in-app purchasesJust add the relevant node and start the purchase process.
2D and 3D Components to manage health, damage, and healing
A set of Finite State Machine nodes for organizing and processing logic.
Easily store options on-device in Godot 4.4 .NET. This is useful for storing user settings such as volume and keybindings.Godot Cookies stores data as indented JSON making it easy to understand and edit manually.The library is available on NuGet: https://nuget.org/packages/GodotCookies
Event-driven behavior trees for Godot.
Anime girls motivate you every 15-30 minutes.Features:- Girls holding programming books- Nice girls to compliment you- Chill girls to greet you- Mean girls to insult you- Collect girls in the catalog
A Remote Procedure Call framework for Godot C#.Features:- Call source-generated RPCs with static typing and optimal performance.- Request and return values from RPCs.- Send variant-incompatible values with MemoryPack.- Extra access enum (peer -> authority).- Fully compatible with async / Tasks.- Created for use in a real MMORPG.Example:```cs[Rem(RemAccess.Any)]public void SayWords(List<string> Words) { foreach (string Word in Words) { GD.Print(Word); }}// Send SayWords to authoritySendSayWords(1, ["cat", "dog"]);// Broadcast SayWords to all peersBroadcastSayWords(["cat", "dog"]);```
Lightweight ecs framework written with gdscript.- Lightweight and high-performance.- One step serialization and deserialization the game world.- Independent event system.- Hot-swappable system design.- Data-driven and event-driven.- Easy to use.
A GDScript implementation of the finite state machine pattern.Adds node types for finite state machines and states.