Plugin that allow you to add custom achievement to the game and display them in the UI.You can read "README" file in your downloaded repository or in GitHub page to learn how to use it.https://github.com/5FB5/gd-achievements
A GDScript implementation of the finite state machine pattern.Adds node types for finite state machines and states.
Import Aseprite animations to AnimationPlayers, AnimatedSprite2D, AnimatedSprite3D and SpriteFrames.Features:- Godot importer and inspector docks for easy import and re-import.- Adds automatic importers: - Aseprite SpriteFrames: Use Aseprite files as SpriteFrames resources. - Aseprite Texture: Use Aseprite files as static images (only first frame is imported) - Aseprite Tileset Texture: Use Aseprite files with tilemap layers as AtlasTexture which can be added directly to Godot's tileset creator.- Inspector docks to manually import animations to: - AnimationPlayer (Sprite2D, Sprite3D and TextureRect). - AnimatedSprite2D/3D. - As standalone SpritesFrames resource.- Supports Aseprite animation directions (forward, reverse, ping-pong, ping-pong reverse).- Supports loopable and non-loopable animations via Aseprite repeat or tags.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- Filters out layers you don't want in the final animation using regex.- Supports slices. Import only a region from your file.- For AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource or separate each layer in different resources. - Adds Aseprite file importer to Godot.- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite/TextureRect and AnimationPlayer. - Supports animation libraries.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.
Godot Radial menu for Godot 4.xI created this Radial Menu as an addon for a few of my projects.The rendering of the menu is primarily done through shader code and so should be pretty performant.
This addon adds an extended scroll container node with smooth scroll settings.How to use:Activate the addon in the project settings' addon tab, Click the "+" button to add a new node and select "SmoothScrollContainer" instead "ScrollContainer". To add smooth scrollling to existing ScrollContainers, rightclick the node and select change type. Then select "SmoothScrollContainer".For smoother scrolling: In your project settings set gui/common/snap_controls_to_pixels to falseMouse scroll icon by Greg Fiske from the Noun Project
Talo (https://trytalo.com) is an open-source, self-hostable backend for your games with services designed to help you build games faster.The Godot plugin provides convenient utilities and examples to get up-and-running in minutes. The Talo dashboard gives you full visibility over your game including your players and their actions.You can currently:- Identify and authenticate players- Store persistent data across players- Track events (levelling up, finding loot, etc)- Display high scores with leaderboards- Store and load player saves- Load game config options and flags from the cloud- Get feedback directly from your players- Keep your data in-sync even when players are offline- Send channel messages between players- See if players are online and set custom statusesIncluded samples:- Playground: a sandbox for testing all of Talo's services- Authentication: end to end player logins/registrations/account management- Leaderboards: add and display leaderboard entries- Multi-scene saves: showing how to save and load data across multiple scenes and different entities- Persistent buttons: showing how to save and load game state- Chat: showing how to send messages between channels in a chat room- Channel storage: showing how to store data that can be accessed by other players using channels** Links **Docs: https://trytalo.com/godotRepo: https://github.com/TaloDev/godotDiscord: https://trytalo.com/discord** New in 0.30.0 **- Added an events flush lock to prevent duplicate events from being sent- Request/response logs will now only show in debug builds- You can now find a player stat value using Talo.stats.find_player_stat- Added identification_started and identification_failed signals, called during the Talo.players.identify() flow- Added session_found and session_not_found signals, called during the Talo.player_auth.start_session() flow- You can now disable auto-login- Refactored Talo.settings to be more type-safe
The Sound Manager gives the users better control over the audio of their games. Using this plugin, it is possible to play every sound of the game using just simple method calls. No more long AudioStreamPlayer lists inside your scenes nor long methods to handle the audio inside every script.The plugin was made by Celeste Privitera (Xecestel) and Simón Olivo (sarturo). It's licensed under MIT.
2D and 3D Components to manage health, damage, and healing
Lightweight ecs framework written with gdscript.- Lightweight and high-performance.- One step serialization and deserialization the game world.- Independent event system.- Hot-swappable system design.- Data-driven and event-driven.- Easy to use.
This addon lets you access and interact with GPIO on linux hosts like Raspberry Pis.Examples can be run from the project in the repository, including the GPIO explorer where the screenshot comes from.
A library of AI algorithms written natively in GDscript.Includes support for:1. Simple Neural Network and Neural Net2. Neural Network Advanced (Multi-Layered Neural Network) with SGD and ADAM optimisers3. Minimax Algorithm4. Q-Learning Algorithm (and SARSA)5. Deep Q-Networks (DQN) [Only for discrete action spaces]6. Convolutional Neural Networks (For Image recognition and processing)
A universal inventory system for the Godot game engine (version 4.2 and newer).Visit https://github.com/peter-kish/gloot for more info.