Import sprite sheets from TexturePacker as a set of AtlasTextures.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 4.x
QOI (Quite OK Image Format) integration for Godot Engine 4.1.3+.This is a GDExtension library. Includes precompiled binaries for Windows, Linux, macOS, Android and Web, but it must compile for each platform which Godot Engine supports.Features:- Fastest encoding and fast decoding (when working with the QOI class in scripts)- Editor integration (use .qoi as regular textures)- Cross-platform- Simple APIDisadvantage:- Large file size when working with .qoi files directly (compared to PNG or WebP, more than 2-3 times larger)* After installation, please restart the editor.For more info click on "View Files"
TrenchBroom map loader for Godot 4. Alternative to Qodot. Also known as TBLoader.
First person controller for Godot 4.1
godot-playfab is an addon for the Godot Engine to use Azure Playfab.godot-playfab has been proven in production by games like Dome Keeper by Bippinbits!** INSTALL NOTE**You only need to select the `addons/godot-playfab` folder for installation! Other fields are only examples/extras!I wanted to create an opinionated, "natural" Godot integration/SDK. Anyone could use the C# SDK right now or use any SDK with GDnative. But these SDKs are only generated SDKs, with a lot of duplicated models, which are nothing more than an API wrapper.
Kenney's interface sound pack, pre-packaged for use in Godot.This package includes 100 interface sounds like button clicks, snaps, minimize, maximize, confirmation sounds and more.Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality.Support the original artist to create more free game assets: http://donate.kenney.nl/3.2 version of this asset: https://godotengine.org/asset-library/asset/793
This official plugin lets you interact with Git without leaving the Godot editor. More information can be found at https://github.com/godotengine/godot-git-plugin/wiki.Only compatible with Godot 4.1+.
This add-on provides a more flexible replacement of the InterpolatedCamera3D node that will be removed from core in Godot 4.0.See the usage documentation at: https://github.com/godot-extended-libraries/godot-interpolated-camera3dDemo project: https://godotengine.org/asset-library/asset/740
A Godot plug-in that simplifies the setup and use of compute shaders in Godot!This plugin wraps the RenderingDevice compute API. It provides a custom ComputeWorker class and node that simplifies setup and execution of the compute pipeline, and handles encoding of Godot data types into GLSL data buffers. All so you don't have to!Features:- ComputeWorker node/class- Custom resources to handle uniform data- Simplified compute API- Easy scene tree interaction- Supports uniforms and storage buffers- Support for Structs and Struct Arrays- Decently documented- Example sceneSee the README in the github repo for a short guide to get up and running!
Demo project for the InterpolatedCamera3D add-on. The add-on's code is included in this asset.Find the InterpolatedCamera3D add-on at: https://godotengine.org/asset-library/asset/739
A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game. The GitHub repository also contains a few extra example balloon implementations.
Onscreen Keyboard Plugin for Godot Engine. Displayed as soon as LineEdit or TextEdit are in focus. Select your OnscreenKeyboard object and apply your custom styles and font via inspector. (You can find some default dark-flat-like-styles inside the plugin/customize/styles folder)
Kenney's particle pack, pre-packaged for use in Godot.This package includes 80 sprites for particles, light cookies and shaders.Support the original artist to create more free game assets: http://donate.kenney.nl/3.2 version of this asset: https://godotengine.org/asset-library/asset/783
A simple plugin, to make dealing with licensing simple.License: CC0-1.0Currently supports loading license files you provide, and even license files that mods provide.Look at the Readme for more informationQuick Example: (A License Viewer Scene, that you can also drop into one of your game scenes)Run the Scene at res://addons/simplelicense/GUI/LicenseGUI.tscn and take a look around If you want to export those licenses for external viewing. click on the "open data directory" button then click on the "save licenses" button and watch the data directory populate with license files
A simple multiplayer example project. Shows how to setup a connection, create a basic first-person controller and synchronize the movement over network.
Modular Character Controller for Godot 4. Includes FPS version with headbob and camera movement. (Walk, Crouch, Sprint, Swim and Fly Mode).
Kenney's UI audio pack, pre-packaged for use in Godot.50 user interface sound effects including buttons, switches and generic clicks.Sounds were converted from Ogg Vorbis to WAV for lower CPU usage and better compatibility with Godot, at the cost of slightly larger file size. This is a lossless conversion which keeps the original sound quality.Support the original artist to create more free game assets: http://donate.kenney.nl/3.2 version of this asset: https://godotengine.org/asset-library/asset/795
Provides parallax background that moves it's layers in editor.It helps to arrange objects in different layers relative to each otherThis is a port of the similar plugin from Godot 3.4.X to 4.X.X (https://godotengine.org/asset-library/asset/1535)
A template for quickly getting started with WebXR projects in Godot.
**Warning, this software is not complete, some functionality may be glitchy or change in the future**Polyliner allows you to create 3D lines.- LinePath3D lets you create a line using the Path node's Curve3D tools.- Trail3D continuously generates a line that follows its own node every frame.
Converts CSS to Godot Themes
Imports FontFile resources from plain PNG images in a simple format.See the readme for usage instructions:https://gitlab.com/snoopdouglas/abfi/-/blob/v3.0.0/README.mdNote that this plugin is available under the ISC license (which is MIT-compatible).
Kenney's prototype texture pack, pre-packaged for use in Godot.This package includes 13 development/prototype textures each in 6 different colors. All textures are 1024×1024.Support the original artist to create more free game assets: http://donate.kenney.nl/3.2 version of this asset: https://godotengine.org/asset-library/asset/780
Goshapes provides intuitive, curve-based level creation tools for Godot 4.This tool augments Path3D nodes with abilities to: - create custom block meshes (earth, buildings, etc) - create path meshes (fences, paths, roads) - scatter instances (trees, rocks, grass, etc)This makes it ideal for quickly putting together 3D environments.