Mapper plugin provides a way to manage game directories with map resources.Construct Godot scenes from maps using your own scripts and run them without the plugin.Organize map resources into game expansions by specifying alternative game directories.
This allows you to convert data and binary to an image at runtime.
A time Plugin for Godot.
Use D-Bus for IPC on Linux with Godot.This GDExtension adds simple nodes to use D-Bus. The DBusServerNode allows the definition of a DBusServer just through the property panel without having to write a single line of code. In your code you can then attach callbacks to the specified methods which will automatically be called if a client sends a message to the server. The DBusClientNode lets you specify one specific interface to interact with and make simple requests to. Both nodes abstract D-Bus specifiers away and let you just pass the basic Godot Variant Types. Open the demo for a full example.
This demo showcases two dynamic orbital models for space adventure game developers: an animation-driven model and a physics-driven model. Trajectories are efficiently approximated using bezier curves and stored as Curve3D, enabling real-time creation and rendering. Stress tests confirm the system can handle 1000+ real-time trajectories effortlessly, even without optimization.
An offline alternative to Milanote. This is a tool to organize your ideas and projects into visual boards.
Node Based Finite State Machine for GodotA plugin for easily creating a highly extensible Node Based Finite State Machine with Godot.Note: The plugin is still in alpha. Using it in commercial projects is not recommended. You can help by reporting any bugs to the Github repo.
Do you need to find the total amount of light reaching a point in your Godot 4 3D project? Then this asset is for you.This asset uses a real viewport and camera to determine how much light is reaching a (tiny) plane contained in the sensor, which means we're using "real" light calculations to measure light and not, say, raycasting to all lights within a sphere. The main drawback is it's expensive, so it's not something you want to update every frame.See the README for lots more details.
A simple Trello like plugin to help keep track of progress and things left to do inside of a project.
TapTapSDK for Godot4.2.
Welcome to MultiplayerExperiment, a Godot-based project exploring multiplayer functionalities. While still a work in progress, this repository demonstrates the potential of multiplayer implementation in Godot, despite some existing bugs and crashes.
Adds a `Basic FPS Player` node that adds functionality for:- Basic walking and jumping- Head bob- Mouse acceleration and smoothing- Easy action rebindingEach feature is tweakable in the editor.