Merging Meshes is an add-on for Godot 4 that is designed to optimize scenes with a large number of MeshInstance3D and procedural geometry.More info on github.Usage1. Download and enable the addon (Make sure that the folder is located in "addons").2. Add a "MergingMeshes" node to your scene.3. In the Inspector panel, add your "MeshInstance3D" nodes to the "meshes" parameter.4. Optional: Assign a "Material3D" to the "GeneralMaterial" parameter to set the material for the merged mesh.5. Recommended: Keep the "HideSource" parameter enabled to automatically hide the original "MeshInstance3D" nodes.
A addon which lets you quickly save and import your favorited nodes, node properties, files, or project settings between different projects.Save your favorite settings and create presets to help speed up the setup phase of new projects.
A simple editor plugin that mirrors Vim’s `:b#` command. It lets you instantly jump back to the previously opened scene using a keyboard shortcut (default: <Ctrl-Shift-L>), making scene navigation faster.
This asset can be utilized to create game mechanics like spray painting, drawing or splatoon ink.It supports high precision / realistic painting, multiple meshes, and the ability to choose the brush shape and color freely. Since it runs fully on the GPU it is blazing fast.For bug reports, feature requests and questions please open an issue.Features:- Brush / spray viewpoint rendered by camera -> resembles individual particles- Achieves realistic and fine painting across multiple meshes- No PhysicsServer or CollisionShapes needed. (Relies fully on 3D rendering techniques)- Works at runtime & in editor- Up to 8 overlay texture atlases per scene- Arbitrary amount of meshes per atlas- Arbitrary brush shapes provided by an image- Resolution and other performance settings
An fzf/Telescope-inspired editor extension for keyboard-based navigating of opened scenes. Use via <Ctrl-f> in the editor.
DeepRayCast3D is a powerful plugin for Godot Engine 4x that allows performing deep raycasts, passing through multiple objects in a straight line and registering all collisions along the way.It’s ideal for shooting systems, obstacle detection, chain interactions, laser effects, and more.
Grid maps can be a pain if you ever want to update the Mesh Library.This Godot 4.4+ Add-on ensures you can create TSCNs and assign them to a Mesh Library in only a few clicks.Made changes? Then you can re-create the Mesh Library with up-to-date mesh data in one click.This addon was made by Michael Bridges at Canopy Games. I added support for .blend files @line 161 Contact me through Codeberg or [email protected] if you had any concerns.Works with Godot 4.5
A lightweight Godot 4.x addon to visualize 3D vectors directly in the editor or during runtime. Perfect for debugging player movement, AI steering, or physics directions.
An extension of AudioStreamPlayer3D that makes audio move around obstacles. Intended for single-floor DOOM-style maps.
Blender-inspired mass calculator for RigidBody3D nodes. Automatically calculates the mass of a selected RigidBody3D based on its collision shapes. If the selected node is not a RigidBody3D, the plugin performs a deep search to locate and compute the mass for any RigidBody3D nodes within the scene, using their associated collision shapes.
iOS API-style table view component. Based on Godot 4.4
Control the character to explore and familiarize yourself with the environment.I used the root motion feature to move around, so it might be helpful to learn how to use root motion in Godot.