This node lets you control normal map strength.
This node outputs UV based on height map for Simple Offset Mapping & Parallax Occlusion Mapping.
Transforms a vector between different coordinate spaces.
This allows you to convert data and binary to an image at runtime.
A time Plugin for Godot.
Use D-Bus for IPC on Linux with Godot.This GDExtension adds simple nodes to use D-Bus. The DBusServerNode allows the definition of a DBusServer just through the property panel without having to write a single line of code. In your code you can then attach callbacks to the specified methods which will automatically be called if a client sends a message to the server. The DBusClientNode lets you specify one specific interface to interact with and make simple requests to. Both nodes abstract D-Bus specifiers away and let you just pass the basic Godot Variant Types. Open the demo for a full example.
This demo showcases two dynamic orbital models for space adventure game developers: an animation-driven model and a physics-driven model. Trajectories are efficiently approximated using bezier curves and stored as Curve3D, enabling real-time creation and rendering. Stress tests confirm the system can handle 1000+ real-time trajectories effortlessly, even without optimization.
An offline alternative to Milanote. This is a tool to organize your ideas and projects into visual boards.
Node Based Finite State Machine for GodotA plugin for easily creating a highly extensible Node Based Finite State Machine with Godot.Note: The plugin is still in alpha. Using it in commercial projects is not recommended. You can help by reporting any bugs to the Github repo.
A simple Trello like plugin to help keep track of progress and things left to do inside of a project.
TapTapSDK for Godot4.2.
Welcome to MultiplayerExperiment, a Godot-based project exploring multiplayer functionalities. While still a work in progress, this repository demonstrates the potential of multiplayer implementation in Godot, despite some existing bugs and crashes.