A GDExtension for creating the beautiful sound of old sound chips.• Generate waveforms: square, triangle, noise, sawtooth, sine, and BlipKitWaveform using BlipKitTrack• Create pitch, volume, panning, and duty cycle envelopes using BlipKitInstrument• Load and play audio samples from AudioStreamWAV using BlipKitSample• Provides a basic byte code interpreter to generate more complex melodies and reuse patterns
Editor plugin to remove the scene tabbar from the top of the script editor and adds a dropdown above the scene dock. Intended for use with a plugin like script-ide or script-tabs so the scene tab is removed when the script editor is selected but also shows a drop down list above the scene dock so you can switch between scenes in the scene dock.
This shader will create a 3D hovering effect with mouse interaction on a canvas item like TextureRect. Also, it renders a specular highlight that changes with hover.
GDExtension-based MariaDB connector for Godot 4, written in C++ for native performance. Enables direct database access via GDScript without middleware or custom engine builds. Supports MariaDB authentication, queries, and transactions with cross-platform support (Linux, Windows, ARM64). MIT Licensed, not subject to GPL restrictions.Update 2025-05-09 v1.6.1 Bug fixesSee GitHub release for changes.Reminder- To update, the editor must be closed and delete the addon/mariadb_connector folder then reinstall.
The "NMKR SDK for Godot" plugin addresses the need for seamless integration of NFTs and other blockchain capabilities in the gaming industry, particularly targeting indie game developers using Godot.With this tool, we aim to attract new developers and users to the blockchain ecosystem, broadening its user base while facilitating the implementation of NFT technology for game developers who are adopting different revenue models.
A tool for managing all things Godot. *WIP
A simple Install Wizard, can be edited to fit almost any project.
This plugin adds highlighting to .log files in a specific format. Please see screenshot for detail.
A powerful Hierarchical Finite State Machine plugin.## Features1. Prefect visual editor.2. Visualized debugger.3. High performance, building base on GDExtension.4. Supports hierarchical nesting and can be used in complex situations.5. Diversified transition plans.6. Two development modes: signal callbacks and attached state scripts.7. Has ability of working with animations( Can be an Animation State Machine).8. Attach GDScript/CSharpScript to implement State Logic.9. Attach GDScript/CSharpScript to implement Transition Logic (full version only).
This is a Camera shader for Godot 4.3 to add distance fog with optional noise, color limiting, and dither. There are a lot of fragmented and partial solutions out there and I wanted to combine various techniques to make an easy to use quad-based shader. Each setting can be enabled/disabled and customized.** Updated for Godot 4.3. A 4.2 compatible version can be found within the repository's releases
A graphical automation tool made in Godot Engine and focused on exporting and publishing Godot projects.Check the repository README for details. Also includes pre-built executables, so you can use it with older versions too.
This plugin adds support for CrowdControl, allowing it to change how players play the game on streams.Based on https://github.com/nathanfranke/gdextension and the Unity plugin at https://github.com/WarpWorld/crowd-control-unity-pluginTested against 4.3This does not add effects to already released games -> I intend to look into this but atm this is not my priority