The most astonishing aspect of this code lies in its ability to implement complex branching story systems and multilingual support without requiring programming expertise. Equally remarkable is its minimal hardware resource consumption, significantly lower than most galgame products currently on the market. To expedite the project’s progress, I estimate the need for a team of at least 100 members. This scale is essential due to my vision of creating hundreds of story branches, each with substantial narrative depth. In terms of programming skills and narrative design capabilities, I am likely no more advanced than you, the reader. As an ordinary office worker constrained by survival pressures, I deeply empathize with the preciousness of time—whether you are a student or someone trapped in the grueling 9-9-6 work cycle. I hope we can approach this project as a creative sanctuary and a social hub, rather than a mandatory labor. I solemnly pledge that one day in the future, when you share this endeavor with loved ones, it will stand as a radiant chapter of pride in your life’s journey.
GDCalculator is a simple yet usefull application written by ghgltggamer and developed in Godot Open Source Game Engine 3. The main moive behind this project was to promote the OpenSource Community and Help the Developers to add an advanced Calculator feature in there Projects. This is a fully Open Source Project.
A collection several addons, which include:- Several UI widgets- Simplified database- Debugging tools- Networking system- Inventory system- Audio playback
This tool allows you to figure out which button on the Oculus Quest Touch Controllers corresponds to which button ID.
With this Addon you can control your Ryze/ DJI Tello Drone with Godot. It is also possible to read the telemetry with this Node.Because godot does not support h264 there is no video or photo support. But i accept pull request if you want to implement it.
This is a project created with the express purpose of sharing all the source to help others learn to make a basic shooter game. This includes Godot project files for the game, Inkscape & MyPaint source files for the graphics, and LMMS source files for the sounds.
Plugin for the Godot editor that provides a convenient way to connect a bunch of UI elements to a script.For each of the selected nodes it adds a line to your scene's script like:onready var button = find_node("Button");Will also add a signal handle for Buttons and TextEdit nodes for their "pressed" and "text_changed" events.
Choose what docks to keep visible in distraction free mode (DFM). DFM layouts are separated by the scene viewport (2D/3D) and the script viewport. Optionally enable DFM on editor start.
Features:- Open any file. Filter by type or name.- Select any node in the current scene. Add a new script to a node.- Edit Inspector properties of the currently selected node.- Edit general Project/Editor settings. Add new Project settings.- Traverse files in file tree style (see .gif).- Go to line.- Go to method.- Quickswitch to the last file opened.- copy file/node/property/settings paths to the clipboard.- Opening a script also opens the scene, which the script is attached to. This gives you autocompletion on the Node(Paths) and their methods.- autocompletion on file/node/settings paths when ending the search_string with " " (double space); for an example see .gif - signal connection with your keyboard- context menu for FileSystemDock, Script list panel and SceneTreeDock (single selection only) with your keyboard-----------------See the built-in help page on how to use everything (type "?" in the Command Palette) and read the README.md
A Godot Addon to easily estabilish LAN connection between devices connected on the same router.
Directories remember their display mode (list or thumbnail) in the split view of the FileSystem dock. The default is the list view.
This is an Asset as some simple characters based on cubes. It is very easy to change their textures and/or to create new animations.