This allows you to convert data and binary to an image at runtime.
A time Plugin for Godot.
Use D-Bus for IPC on Linux with Godot.This GDExtension adds simple nodes to use D-Bus. The DBusServerNode allows the definition of a DBusServer just through the property panel without having to write a single line of code. In your code you can then attach callbacks to the specified methods which will automatically be called if a client sends a message to the server. The DBusClientNode lets you specify one specific interface to interact with and make simple requests to. Both nodes abstract D-Bus specifiers away and let you just pass the basic Godot Variant Types. Open the demo for a full example.
This demo showcases two dynamic orbital models for space adventure game developers: an animation-driven model and a physics-driven model. Trajectories are efficiently approximated using bezier curves and stored as Curve3D, enabling real-time creation and rendering. Stress tests confirm the system can handle 1000+ real-time trajectories effortlessly, even without optimization.
An offline alternative to Milanote. This is a tool to organize your ideas and projects into visual boards.
Node Based Finite State Machine for GodotA plugin for easily creating a highly extensible Node Based Finite State Machine with Godot.Note: The plugin is still in alpha. Using it in commercial projects is not recommended. You can help by reporting any bugs to the Github repo.
A simple Trello like plugin to help keep track of progress and things left to do inside of a project.
TapTapSDK for Godot4.2.
Welcome to MultiplayerExperiment, a Godot-based project exploring multiplayer functionalities. While still a work in progress, this repository demonstrates the potential of multiplayer implementation in Godot, despite some existing bugs and crashes.
Some usefull stuff- Draggable Scroll View (usefull for simple maps, talent trees, etc)- Buttons that add themselves to groups (To easily add sound to them)
PockAd for Godot4.2.
You need to serialize some data to bytes and deserialize it again?You tried the binary serialization api of godot but didnt like its footprint?Or you miss being able to serialize Objects without sacrifice security? (Callable functions)"Seriously" to the rescue!With this library you can easily serialize any data!