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TimeTick 4.6

An asset by shoyguer
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shoyguer
TimeTick 4.6

Godot GDExtension Plugin for handling game time systems, with in-Godot Documentation.A flexible and powerful time management system for Godot games. Perfect for creating custom time units, calendars, day/night cycles, turn-based systems, or any scenario where you need precise control over time progression with hierarchical time units.TimeTick will add a new class called "TimeTick", for handling automated time progression and managing custom time units with configurable relationships.It comes with the possibility to create:- Out of the box tick system that can immediately be used as is, with a custom tick time.- Simple time units (seconds, minutes, hours, days, etc.)- Complex time units with multiple conditions (weeks, months, seasons)- Reverse time support (negative time scale)- Made to integrate with Godot seamlessly, with optimization in focus.Visit the repository for more information:https://github.com/shoyguer/time-tickRead the documentation for class reference, and code examples:https://github.com/shoyguer/time-tick/wiki

Supported Engine Version
4.6
Version String
1.1
Support Level
community
Modified Date
5 months ago
Git URL
Issue URL
Download ZIP

Godot GDExtension Plugin for handling game time systems, with in-Godot Documentation. A flexible and powerful time management system for Godot games. Perfect for creating custom time units, calendars, day/night cycles, turn-based systems, or any scenario where you need precise control over time progression with hierarchical time units. TimeTick will add a new class called "TimeTick", for handling automated time progression and managing custom time units with configurable relationships. It comes with the possibility to create: - Out of the box tick system that can immediately be used as is, with a custom tick time. - Simple time units (seconds, minutes, hours, days, etc.) - Complex time units with multiple conditions (weeks, months, seasons) - Reverse time support (negative time scale) - Made to integrate with Godot seamlessly, with optimization in focus. Visit the repository for more information: https://github.com/shoyguer/time-tick Read the documentation for class reference, and code examples: https://github.com/shoyguer/time-tick/wiki

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Quick Information

No ratings yet
TimeTick 4.6 icon image
shoyguer
TimeTick 4.6

Godot GDExtension Plugin for handling game time systems, with in-Godot Documentation.A flexible and powerful time management system for Godot games. Perfect for creating custom time units, calendars, day/night cycles, turn-based systems, or any scenario where you need precise control over time progression with hierarchical time units.TimeTick will add a new class called "TimeTick", for handling automated time progression and managing custom time units with configurable relationships.It comes with the possibility to create:- Out of the box tick system that can immediately be used as is, with a custom tick time.- Simple time units (seconds, minutes, hours, days, etc.)- Complex time units with multiple conditions (weeks, months, seasons)- Reverse time support (negative time scale)- Made to integrate with Godot seamlessly, with optimization in focus.Visit the repository for more information:https://github.com/shoyguer/time-tickRead the documentation for class reference, and code examples:https://github.com/shoyguer/time-tick/wiki

Supported Engine Version
4.6
Version String
1.1
Support Level
community
Modified Date
5 months ago
Git URL
Issue URL
Download ZIP

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