A simple branching dialogue editor and stateless runtime.Create your dialogue right in the Godot Editor itself with a simple script-like language and the built-in syntax checker.Then, in your game, use the DialogueManager global to fetch lines of dialogue. There is an example dialogue balloon to help get you started on creating your own to fit in better with your game. The GitHub repository also contains a few extra example balloon implementations.
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Godot GDExtension Plugin for handling game time systems, with in-Godot Documentation.A flexible and powerful time management system for Godot games. Perfect for creating custom time units, calendars, day/night cycles, turn-based systems, or any scenario where you need precise control over time progression with hierarchical time units.TimeTick will add a new class called "TimeTick", for handling automated time progression and managing custom time units with configurable relationships.It comes with the possibility to create:- Out of the box tick system that can immediately be used as is, with a custom tick time.- Simple time units (seconds, minutes, hours, days, etc.)- Complex time units with multiple conditions (weeks, months, seasons)- Reverse time support (negative time scale)- Made to integrate with Godot seamlessly, with optimization in focus.Visit the repository for more information:https://github.com/shoyguer/time-tickRead the documentation for class reference, and code examples:https://github.com/shoyguer/time-tick/wiki
Godot GDExtension Plugin for handling game time systems, with in-Godot Documentation. A flexible and powerful time management system for Godot games. Perfect for creating custom time units, calendars, day/night cycles, turn-based systems, or any scenario where you need precise control over time progression with hierarchical time units. TimeTick will add a new class called "TimeTick", for handling automated time progression and managing custom time units with configurable relationships. It comes with the possibility to create: - Out of the box tick system that can immediately be used as is, with a custom tick time. - Simple time units (seconds, minutes, hours, days, etc.) - Complex time units with multiple conditions (weeks, months, seasons) - Reverse time support (negative time scale) - Made to integrate with Godot seamlessly, with optimization in focus. Visit the repository for more information: https://github.com/shoyguer/time-tick Read the documentation for class reference, and code examples: https://github.com/shoyguer/time-tick/wiki
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Godot GDExtension Plugin for handling game time systems, with in-Godot Documentation.A flexible and powerful time management system for Godot games. Perfect for creating custom time units, calendars, day/night cycles, turn-based systems, or any scenario where you need precise control over time progression with hierarchical time units.TimeTick will add a new class called "TimeTick", for handling automated time progression and managing custom time units with configurable relationships.It comes with the possibility to create:- Out of the box tick system that can immediately be used as is, with a custom tick time.- Simple time units (seconds, minutes, hours, days, etc.)- Complex time units with multiple conditions (weeks, months, seasons)- Reverse time support (negative time scale)- Made to integrate with Godot seamlessly, with optimization in focus.Visit the repository for more information:https://github.com/shoyguer/time-tickRead the documentation for class reference, and code examples:https://github.com/shoyguer/time-tick/wiki