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SGC | ECS for any Node

An asset by QJPG
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QJPG
SGC | ECS for any Node

This is an ECS implementation to be adapted to any Node.The implementation works using a script that inherits from the "SGCComponent" class. An SGCComponent can be activated or deactivated, and have one or more "SGCComponentProperty" for external values.

Supported Engine Version
4.3
Version String
20.07.24
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL
Download ZIP

SGC README

Simple Godot Component System for any Node

The component class is abstract and can be extended for other scripts to inherit.

README component_icon SGCComponent

It can be added to any node (as long as it is not one of the same type).

README image

README component_property_icon SGCComponentProperty

These are properties of all types supported by the engine. They are only added to one component.

README image

README component_property_group_icon SGCComponentPropertyGroup

You can separate the properties of a component using property groups. These are resources that can be saved.

README image

This is an ECS implementation to be adapted to any Node. The implementation works using a script that inherits from the "SGCComponent" class. An SGCComponent can be activated or deactivated, and have one or more "SGCComponentProperty" for external values.

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Quick Information

No ratings yet
SGC | ECS for any Node icon image
QJPG
SGC | ECS for any Node

This is an ECS implementation to be adapted to any Node.The implementation works using a script that inherits from the "SGCComponent" class. An SGCComponent can be activated or deactivated, and have one or more "SGCComponentProperty" for external values.

Supported Engine Version
4.3
Version String
20.07.24
Support Level
community
Modified Date
2 years ago
Git URL
Issue URL
Download ZIP

Open Source

Released under the AGPLv3 license

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