# DER AntiCheat v2.3.0 Official Documentation# DER AntiCheat v2.3.0 官方文档---## Version Information / 版本信息| | ||---|---|| **Version / 版本** | 2.3.0 || **Godot Version / 适配引擎** | 4.6+ || **Author / 作者** | 222 || **License / 协议** | MIT |---## Overview / 概述### EnglishDER AntiCheat v2.3.0 focuses on developer experience, introducing a one-click preset system, an in-game debug panel, and mobile compatibility guarantees. This release makes enterprise-grade anti-cheat accessible to developers of all skill levels. Choose from Light, Standard, or Competitive presets, or use `quick_setup()` to get started in seconds. The new In-Game Debug Panel (Ctrl+Shift+F12) provides real-time module status, runtime toggle, and live log viewing. The suite now offers **43 integrated modules** with full Android and iOS support.### 中文DER AntiCheat v2.3.0 专注于开发者体验,引入了一键预设系统、游戏内调试面板和移动端兼容性保证。本次发布让企业级反作弊对任何水平的开发者都触手可及。选择轻量、标准或竞技预设,或使用 `quick_setup()` 在几秒内启动。新的游戏内调试面板 (Ctrl+Shift+F12) 提供实时模块状态、运行时开关和实时日志查看。该套件现在提供 **43 个集成模块**,完整支持 Android 和 iOS。---## New in v2.3.0 / v2.3.0 新增### 1. Protection Preset System / 预设配置系统**English**One-click setup with three preset configurations tailored for different game types.- **Light Preset (6 modules):** Basic memory encryption and speed hack detection for single-player games- **Standard Preset (15 modules):** Injection detection, anti-debug, and save protection for multiplayer games- **Competitive Preset (38 modules):** Full protection suite for ranked matches and esports- **quick_setup() API:** Start protection with a single function call- **Inspector Editing:** All preset parameters editable in the Godot Inspector panel**中文**一键设置,三种针对不同游戏类型的预设配置。- **轻量预设 (6 模块):** 单机游戏的基础内存加密和加速检测- **标准预设 (15 模块):** 多人游戏的注入检测、反调试和存档保护- **竞技预设 (38 模块):** 排位赛和电竞的完整防护套件- **quick_setup() API:** 通过单个函数调用启动保护- **Inspector 编辑:** 所有预设参数可在 Godot Inspector 面板中编辑---### 2. In-Game Debug Panel / 游戏内调试面板**English**Runtime debug overlay accessible via Ctrl+Shift+F12, providing real-time monitoring and control.- **Module Status Dashboard:** Green/yellow/red indicators for all 38 modules- **Runtime Toggle:** Enable or disable individual modules during gameplay- **Live Log Viewer:** Last 100 log entries with real-time updates- **Stats Dashboard:** FPS, memory usage, process ID, and module statistics- **Password Protection:** Secure access control for release builds- **Hotkey:** Default Ctrl+Shift+F12 (configurable)**中文**通过 Ctrl+Shift+F12 访问的运行时调试浮层,提供实时监控和控制。- **模块状态仪表板:** 所有 38 个模块的绿/黄/红指示灯- **运行时开关:** 在游戏过程中启用或禁用单个模块- **实时日志查看器:** 最近 100 条日志条目,实时更新- **统计仪表板:** FPS、内存使用、进程 ID 和模块统计- **密码保护:** 发布版本的安全访问控制- **快捷键:** 默认 Ctrl+Shift+F12(可配置)---### 3. Mobile Compatibility / 移动端兼容**English**Full Android and iOS support confirmed with performance optimizations for mobile devices.- **ARM64 Native:** All detection modules tested on ARM64 architecture- **Low Overhead:** Object pooling and thread management optimized for battery life- **Touch Input:** Debug panel fully functional with touch interactions- **GPU Efficiency:** Minimal GPU impact during security scans**中文**完整的 Android 和 iOS 支持,针对移动设备进行性能优化。- **ARM64 原生:** 所有检测模块在 ARM64 架构上测试通过- **低开销:** 对象池和线程管理针对电池寿命优化- **触摸输入:** 调试面板完整支持触摸交互- **GPU 效率:** 安全扫描期间最小化 GPU 影响---## What's New in v2.2.0 / v2.2.0 新增### New Security Modules / 新增安全模块| Module / 模块 | Class | Description / 描述 ||:---|:---|:---|| Speed Detector V2 | DERSpeedDetectorV2 | Time-based speed hack detection with multi-level sensitivity / 基于时间的加速器检测,支持多级灵敏度 || Virtual Position Detector | DERVirtualPosDetector | GPS spoofing detection for location-based games / 面向位置游戏的 GPS 伪造检测 || File Integrity Scanner | DERFileIntegrity | SHA256 game file verification with auto-repair / SHA256 游戏文件验证,支持自动修复 || Offline Protector | DEROfflineProtector | Offline violation caching with auto-flush / 离线违规缓存,支持自动刷新 || Log Encryptor | DERLogEncryptor | AES-256-CBC encrypted log storage / AES-256-CBC 加密日志存储 |---## What's New in v2.1.0 / v2.1.0 新增| Module / 模块 | Class | Description / 描述 ||:---|:---|:---|| CCU Optimizer | DERCCUOptimizer | Dynamic quality scaling based on player count and FPS / 基于玩家数量和帧率的动态画质缩放 || Consistency Validator | DERConsistencyValidator | Server-client state validation with 5 violation actions / 服务器-客户端状态验证,5 种违规处理 || False Positive Filter | DERFalsePositiveFilter | Device-tier based false positive reduction / 基于设备档位的误报过滤 || Cloud Snapshot | DERCloudSnapshot | Encrypted cloud save sync with conflict resolution / 加密云存档同步,支持冲突解决 || Whitelist Manager | DERWhitelistManager | Hardware ID + device fingerprint whitelist / 硬件 ID + 设备指纹白名单 || Encrypted Logger | DEREncryptedLogger | AES-256-CBC encrypted logging with auto-upload / AES-256-CBC 加密日志,支持自动上传 || Device Fingerprint | DERDeviceFingerprint | Cross-platform hardware fingerprinting / 跨平台硬件指纹 |---## Quick Start / 快速上手```gdscript# One-Click Setup (New in v2.3.0) / 一键设置 (v2.3.0 新增)DERAntiCheat.quick_setup("competitive") # Light / Standard / Competitive# Or load a preset / 或加载预设DERAntiCheat.load_preset("standard")# In-Game Debug Panel / 游戏内调试面板# Press Ctrl+Shift+F12 during gameplay / 游戏时按 Ctrl+Shift+F12# Speed Detector V2 / 加速器检测 V2 (v2.2.0)var speed_detector = DERSpeedDetectorV2.new()speed_detector.speed_hack_detected.connect(func(ratio, details): print("Speed hack detected! Ratio: ", ratio))func _process(delta): speed_detector.process_frame(delta)# Virtual Position Detector / GPS 伪造检测 (v2.2.0)var pos_detector = DERVirtualPosDetector.new()pos_detector.location_fake_detected.connect(func(details): print("GPS spoof detected!"))# File Integrity Scanner / 文件完整性扫描 (v2.2.0)var integrity = DERFileIntegrity.new()integrity.save_manifest("user://file_manifest.json")integrity.start()```---Performance Comparison / 性能对比Metric / 指标 v1.9.0 v2.0.0 v2.1.0 v2.2.0 v2.3.0Memory Usage / 内存占用 200MB 100MB 95MB 92MB 90MBStartup Time / 启动时间 500ms 300ms 280ms 260ms 250msScan Lag / 扫描卡顿 50ms 20ms 18ms 15ms 12msGC Pauses / GC 暂停 10ms 3ms 3ms 2ms 2msTotal Modules / 模块总数 28 31 38 43 43---Available Presets / 可用预设Preset / 预设 Modules / 模块 Best For / 适用场景Light / 轻量 6 Single-player games, prototypes / 单机游戏、原型开发Standard / 标准 15 Most multiplayer games / 大多数多人游戏Competitive / 竞技 38 Ranked matches, esports, high-value economies / 排位赛、电竞、高价值经济---Security Features Summary / 安全功能总览Feature / 功能 v2.1.0 v2.2.0 v2.3.0Protection Presets / 预设配置 No No YesIn-Game Debug Panel / 游戏内调试面板 No No YesQuick Setup API / 快速设置 API No No YesMobile Compatibility / 移动端兼容 No No YesSpeed Detector V2 / 加速器检测 V2 No Yes YesVirtual Position Detector / GPS 伪造检测 No Yes YesFile Integrity Scanner / 文件完整性扫描 No Yes YesOffline Protector / 离线违规缓存 No Yes YesLog Encryptor / 日志加密存储 No Yes YesMemory Encryption / 内存加密 Yes Yes YesThread Pool / 线程池 Yes Yes YesInject Detection / 注入检测 Yes Yes YesVM Detection / 虚拟机检测 Yes Yes YesAnti-Debug V2 / 反调试 V2 Yes Yes YesRollback Detection / 回滚检测 Yes Yes Yes---License / 协议MIT License — Free for personal and commercial use.MIT 协议 — 免费用于个人和商业用途。---Made with dedication for the Godot community为 Godot 社区倾力打造
Quick Information
A save system plugin for Godot 4.x C#. Resource-based serialization with multi-slot save/load/delete, generic type-safe API, cross-scene data transfer, and signal notifications. Zero dependencies.
EasySave
Godot 4.x C# 存档插件 — 基于 Resource 序列化的槽位存档系统。
特性
- 槽位管理: 多槽位存档/读档/删除
- Resource 序列化: 利用 Godot 原生 Resource 系统,自动序列化
[Export]字段 - 类型安全: 泛型 API,继承
EasySaveData定义自己的存档结构 - 跨场景传递:
LoadToSlot+ConsumePendingLoad模式 - 信号通知:
SlotSaved/SlotLoaded信号 - 零依赖: 纯 C#,无第三方库
安装
Godot Asset Library
在 Godot 编辑器中搜索 "EasySave" 并安装。
手动安装
将 addons/EasySave/ 复制到项目的 addons/ 目录,在 Project Settings → Plugins 中启用。
快速开始
1. 定义存档数据
using EasySave.Core;
using Godot;
[GlobalClass]
public partial class MySave : EasySaveData
{
[Export] public string CurrentScene { get; set; } = "";
[Export] public int PlayerLevel { get; set; }
[Export] public Vector2I PlayerPos { get; set; }
}
2. 存档
var save = new MySave
{
CurrentScene = GetTree().CurrentScene.SceneFilePath,
PlayerLevel = 10,
PlayerPos = new Vector2I(5, 3),
};
EasySave.EasySave.Instance!.SaveToSlot(1, save);
3. 读档
var data = EasySave.EasySave.Instance!.LoadFromSlot<MySave>(1);
if (data != null)
GD.Print($"Level: {data.PlayerLevel}, Pos: {data.PlayerPos}");
API
| 方法 | 说明 |
|---|---|
SaveToSlot(slot, data) |
存档到指定槽位 |
LoadFromSlot<T>(slot) |
从槽位加载数据 |
LoadToSlot(slot) |
加载并暂存(跨场景用) |
ConsumePendingLoad<T>() |
取出暂存数据(取一次清空) |
PeekSlot(slot) |
只读元数据 |
HasSave(slot) |
检查槽位是否有存档 |
DeleteSlot(slot) |
删除槽位 |
配置
通过 EasySaveConfig Resource 配置:
SlotCount— 槽位数量(默认 3)SaveDirectory— 存档目录(默认user://saves)
License
MIT
A save system plugin for Godot 4.x C#. Resource-based serialization with multi-slot save/load/delete, generic type-safe API, cross-scene data transfer, and signal notifications. Zero dependencies.
Reviews
Quick Information
A save system plugin for Godot 4.x C#. Resource-based serialization with multi-slot save/load/delete, generic type-safe API, cross-scene data transfer, and signal notifications. Zero dependencies.