Import Aseprite animations to AnimationPlayers, AnimatedSprites2D, AnimatedSprite3D and SpriteFrames.Features:- Generate sprite sheet and import animations to AnimationPlayer, AnimatedSprite, AnimatedSprite3D or SpriteFrames resource.- Adds Inspector docks for easy import and re-import.- Filters out layers you don't want in the final animation, using regex.- Supports slices. Import only a region from your file./- Supports Aseprite animation direction (forward, reverse, ping-pong).- Supports loopable and non-loopable animations.- Separates each Aseprite Tag into animations. In case no tags are defined, imports everything as default animation.- AnimatedSprite - Creates SpriteFrames with Atlas Texture to be used in AnimatedSprites. - Converts Aseprite frame duration (defined in milliseconds) to Godot's animation FPS. This way you can create your animation with the right timing in Aseprite, and it should work the same way in Godot. - Choose to export the Aseprite file as a single SpriteFrames resource, or separate each layer in different resources. - Adds Aseprite file importer to Godot (check limitations section).- AnimationPlayer - Adds and removes animation tracks without removing other existing tracks. - You are free to import multiple files to the same AnimationPlayer or import each layer to their own Sprite and AnimationPlayer.Aseprite Wizard is only required during development. If you decide to not use it anymore, you can remove the plugin and all animations previously imported should keep working as expected.
Quick Information
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0
TexturePacker Importer
This is a plugin for Godot Engine to import
TileSets and AtlasTextures from the TexturePacker
Note: This is compatible only with Godot 3.0 or later.
Installation
Simply download it from Godot Asset Library
Alternatively, download or clone this repository and copy the contents of the
addons folder to your own project's addons folder.
Important: Enable the plugin on the Project Settings.
Features
- Import sprite sheets as AtlasTextures
- Import sprite sheets as TileSets
- Supports trimmed sprites (margin)
- Supports MultiPack
Usage (once the plugin is enabled)
- Save your sprite sheets / tile maps in your project folder
- Watch Godot import it automatically.
Release notes
1.0.5 (2020-06-16)
- Fixed syntax to support Godot 3.2.2
- Fixed memory leak (thanks @2shady4u)
- Support additional image formats: webp, pvr, tga (thanks @AntonSalazar)
- Renamed master branch to main
1.0.4 (2018-12-11)
- Fixed syntax to support Godot 3.1
1.0.3 (2018-10-05)
- Reduced memory usage during import
1.0.2 (2018-04-18)
- Sprite sheets can now be placed in sub folders
1.0.1 (2018-03-14)
- Fixed order of import to prevent "No loader found on resources" error
1.0.0 (2018-03-12)
- Initial release
License
MIT License. Copyright (c) 2018 Andreas Loew / CodeAndWeb GmbH
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet. Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image. This also increases the game performance because less texture swapping is required during the render process of your game scene. For Godot 3.0
Reviews
Quick Information
Import sprite sheets from TexturePacker as a set of AtlasTextures or a TileSet.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 3.0