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HCoroutines (C#)

An asset by Inspiaaa
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Inspiaaa
HCoroutines (C#)

HCoroutines is a library that helps you write game logic in an intuitive way by bringing the concept of hierarchical coroutines to Godot for the C# language.This tool has been specifically designed for the Godot game engine, making it a breeze to work with features that would otherwise be a headache to integrate with:- Handles features specific to Godot, such as signals, tweens and delays.- Allows you to run code either in _Process() or _PhysicsProcess() frames.- Out of the box support for pausing coroutines when the game is paused.In addition to the above, this library also offers:- Native support for async programming and tasks.- Easy to use interface to minimise boilerplate and increase readability.- Wide array of built-in coroutine types to handle common tasks.For more information, please see the README https://github.com/Inspiaaa/HCoroutines

Supported Engine Version
4.0
Version String
2.0.1
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL
Download ZIP

HCoroutines is a library that helps you write game logic in an intuitive way by bringing the concept of hierarchical coroutines to Godot for the C# language. This tool has been specifically designed for the Godot game engine, making it a breeze to work with features that would otherwise be a headache to integrate with: - Handles features specific to Godot, such as signals, tweens and delays. - Allows you to run code either in _Process() or _PhysicsProcess() frames. - Out of the box support for pausing coroutines when the game is paused. In addition to the above, this library also offers: - Native support for async programming and tasks. - Easy to use interface to minimise boilerplate and increase readability. - Wide array of built-in coroutine types to handle common tasks. For more information, please see the README https://github.com/Inspiaaa/HCoroutines

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Quick Information

No ratings yet
HCoroutines (C#) icon image
Inspiaaa
HCoroutines (C#)

HCoroutines is a library that helps you write game logic in an intuitive way by bringing the concept of hierarchical coroutines to Godot for the C# language.This tool has been specifically designed for the Godot game engine, making it a breeze to work with features that would otherwise be a headache to integrate with:- Handles features specific to Godot, such as signals, tweens and delays.- Allows you to run code either in _Process() or _PhysicsProcess() frames.- Out of the box support for pausing coroutines when the game is paused.In addition to the above, this library also offers:- Native support for async programming and tasks.- Easy to use interface to minimise boilerplate and increase readability.- Wide array of built-in coroutine types to handle common tasks.For more information, please see the README https://github.com/Inspiaaa/HCoroutines

Supported Engine Version
4.0
Version String
2.0.1
Support Level
community
Modified Date
1 year ago
Git URL
Issue URL
Download ZIP

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