Allows previewing Parallax2D nodes in editor as they would appear in game.After enabling the addon, go to any scene with Parallax2D nodes, select any 2D node and in the top menu enable preview. 2 modes are available: accurate and basic. Accurate preview shows a rectangle with the size of in-game window and the parallax within the rectangle will appear just like in game. Basic preview will just scroll parallax based on editor camera.Check the repo for more info and some GIFs.
A tool using noise and TileMapLayers to spawn scenes in a random pattern.
Addon offers easy to use fader. The most typical usage is for transitions:func _transition():await $Fader.fade_to_black()# hide/unload old stuff# show/load new stuff$Fader.fade_to_clear()Noteworthy features:- blocks mouse input on fade out (but allows on fade in)- fading can be awaited- allows fading out to any color in addition to standard fade_to_black and fade_to_white- allows fade speed customization
Point light using a gradient texture & colors for scene lightingThis custom tool script is used to generate a complete 2D point light setupFeatures Include:* Adjust light settings in an organized inspector layout* Select gradient shape for linear, circle, and square* Color presets to quickly select gradient colors* Invert gradient colorsMade by:* TnT Gamez LLC* Johnathan Mueller
An addon to display mouse coordinates
Import sprite sheets from TexturePacker as a set of AtlasTextures.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 4.x
Provides a radial menu control node for Godot Engine 4.3 (aka a "pie menu") with support for submenus. It supports keyboard, mouse and gamepad input. The look of the control is highly configurable using exported properties and themes.There is a live demo at https://www.phar.ch/2024/godot-radial-menu-demo/RadialMenu.html
Custom button node that gives you some basic hover animations by default for scale and position.How to use:- Simply download the addon from release tab and copy it in your res://addons folder.- Then enable the plugin from the project settings.- Finally a new custom node called AnimatedButton will appear when creating a new node.
Godot.NET tools and shaders for palette swaps, palette animation and index maps
Graphing tool based on the Control node. Works in the editor. Can draw scatter plots, line graphs, and area graphs with many display options available.
This project is based on a https://github.com/liangxiegame/QFramework implementation of a Godot plugin, using a pure GDStscript implementation. It is still being improved
Lets you apply the icon color theme properties for the texture button. Uses `self_modulate`.Requires Custom Theme Overrides: https://godotengine.org/asset-library/asset/8789.For more see https://kenyoni-software.github.io/godot-addons/addons/texture_button_colored/.