A Godot framework purpose-built for turn-based tactics.
The user can select a base SpriteFrames resource, a set of Sprite Sheets, and a list of animations.The plugin automatically generates new .tres files (SpriteFrames resources) for each Sprite Sheet, maintaining the structure, duration, and names of the animations from the base resource. This eliminates the need to manually create dozens or hundreds of files, significantly simplifying the workflow and allowing for a more efficient organization of assets.
Port to Godot 4 for the pixel space background generator by deep-foldhttps://deep-fold.itch.io/space-background-generator
Acro's Hitboxes G4 provides a custom "Hitbox" node that aims to streamline the process of generating knockback and damage from collision.
A Godot plugin (version 4.x) for rendering 2d fields of vision, inspired by [Teleglitch](https://store.steampowered.com/app/234390/Teleglitch_Die_More_Edition/).
Tree Maps provides useful nodes and functionality to help create graphical maps of tree-like node structures.Designed for creating skill & technology trees.See repository for details and examples.
A simple mobile joystick for 2D games.
A simple Godot plugin for commonly used UI elements. It was made as a quick way to create and extend settings semi automatically.
Inverse Kinematic addon for Godot.
A high-quality CRT (Cathode Ray Tube) node for Godot 4.x that simulates the look and feel of old CRT displays with various customizable effects.
Port to Godot 4 for the pixel sprite generator by deep-fold https://deep-fold.itch.io/pixel-sprite-generator
Easily add nodes with one line of code.Nodes that can be created are: Timer, Node, Node2D, Area2D, Marker2D, VisibleOnScreenEnabler2D