This is tutorial level mask.Restrict user clicks to specific locations.
Import sprite sheets from TexturePacker as a set of AtlasTextures.Sprite sheets reduce the memory usage of your game by placing many small image objects in one big image.This also increases the game performance because less texture swapping is required during the render process of your game scene.For Godot 4.x
Este complemento proporciona un sistema completo para animar elementos UI en Godot Engine utilizando C#. Es compatible con animaciones de movimiento, opacidad, splash, combinaciones y ciclos, permitiendo crear interfaces dinámicas y responsivas sin necesidad de AnimationPlayer.---------------------------------This plugin provides a complete system for animating UI elements in the Godot Engine using C#. It supports motion, opacity, splash, blending, and looping animations, allowing you to create dynamic and responsive interfaces without needing AnimationPlayer.
card game framework for Godot that provides zone-based card management, interactive controls, and flexible layout systems for developing various types of card games.- Permission Control (`ZonePermission`): Governs which objects are allowed to enter a specific zone.- Layout Management (`ZoneLayout`): Manages how objects are arranged, featuring built-in Arc, Pile, and Horizontal layouts.- Display Logic (`ZoneDisplay`): Controls the visual appearance of objects, including hover effects, selection states, and more.- Interaction Handling (`ZoneInteraction`): Processes user input like clicks, drags, and multi-selection.- Sorting Logic (`ZoneSort`): Defines the automatic sorting order for objects within a zone.
Plugin for Godot that adds a projectile system. There are two projectile classes, base one and extended, to which you can add more stuff, like changing speed every second or making it disappear only after interacting with 3 objects.
This is an addon for the Godot Engine for importing files (.tmx, .tmj) created by the Tiled Map Editor (http://mapeditor.org).Most if not all Tiled features are supported:- all kinds of layers- all kinds of objects- all map orientations- visibility, opacity, tint, offsets, probability- tile flips & rotation, collisions, animations, custom data - parallaxes- templates- custom propertiesBy setting class entry / custom properties on tiled objects the scene created by the importer can be largely customized.INSTALLATION: The 'Download' button downloads the newest GDScript addon version.For other versions (e.g. C# or runtime) or further info please press 'View files' which opens the project Readme where embedded links can be found in the Installation chapter.Change log and Reference documentation can also be found there.
Built with custom state machine code and ready to expand upon, includes an example controller with:- walk/run (turnaround animation when running)- dash- limited airdash- jump- attack (doesn't do anything, just an animation)- wall slide- wall jump- ledge hangAll parameters are easily modifiable, this is meant to be used by expanding on its functionality with your own game mechanics instead of wasting another week on the basics every time you start a new project :)If you want an example scene you can clone the repo from github.
This plugin allows you to create trajectories (e.g. bullet, enemy, etc.) in a simple but powerful way. you can:1. create simple trajectories directly2. combine multiple trajectories in special ways to form complex trajectories3. use dictionary (which can be loaded from a json file) to create complex trajectories4. well support for custom trajectory types
This is an add-on for Godot 4, which automates the positioning of assets in a scene 2d.The basic setup is as follows:A Scatter2D node holds the positionning rules that can be edited in the inspector. This panel is very similar to Blender's modifier stack panel. Some modifiers create points, others change their transforms. You mix different modifiers in order to obtain the result you need.One or more ScatterItem nodes to select which asset you want to place.One or more ScatterShape items to define the area where the scattering happens.
Simple sideview water for Godot that reacts to forces applied to it.
A lightweight configurable moving platform system for Godot 4.
Tree Maps provides useful nodes and functionality to help create graphical maps of tree-like node structures.Designed for creating skill & technology trees.See repository for details and examples.